Imperium - Zeph Kanoa

Zeph Kanoa
Adam Hattrell
2015/09/06 13:48

Table of Contents
Zeph Kanoa 	 # 
Synopsis 	 # 
Skills 	 # 

Zeph Kanoa
Zeph

Stat | Value
Str | 70
Agi | 90
Dex | 80
App | 75
Cha | 95
Log | 95
Int | 65
Psy | 70
End | 70
Con | 95
Jack of All Trades - When Zeph makes a stat only based roll he is at +10.

Synopsis
Zeph is an itinerant of indeterminate origin. He has no real memory of a time when he wasn’t traveling from place to place.  He’s turned his hand to most jobs at one time or another (though nothing of course that would require concentrated skills, or serious study.  He does seem to have a natural talent with people, coming across as a “nice guy”.  Over time he has been involved in more than one hustle.  Mostly, however, he trades in favours real or imagined as he travels across the galaxy. 
Matt’s character probably ran into him on a previous planet and has tracked him down as a source on finding that he was in Mellasuâtar.  He’s a useful source and fairly easily bullied, cajoled or blackmailed into helping out.

Skills
Perception 50Spot 125
Listen 85
Search 75
6th Sense 15
Education 25Computer 75
Xeno Archeology 30
Survival 50Rifle 62
Climb 50
Swim 50
Jump 50
Stealth 75Move Silent 120
Hide 115
Stalk 80
Shadow 100
Hide Item 75
Pick Lock 75
Pick Pocket 75
Sleight of Hand 75
Foil Restraint 120
Hot-wire 75
Security Systems 75
Personal Arts 50Juggle 75
Mouth Organ 85
Social Arts 52Lie 92
Fast Talk 112
Cold Read 102
Streetwise 75Shadow 100
Carouse 91
Contacts 100
Safehouse 80
Locate Source 100
Hideout 80
Avoid Pursuit 85
Scrounge 110
Mood of City 100
Urban 6th Sense 25
Case Joint 77
Brawl 50Fist 70
Kick 50
Club 50
Sap 90
Grapple 50
Hold 50
Butt 50
Evasion 15
Dodge 70
 
Car 60Drive 60
Mechanics 60
Hot wire 75
Fast Start 60
Evade Pursuit 80
Shadow Car 66
Special Maneuver 60

Page  - last modified by Adam Hattrell on 2015/09/06 13:48