Ruby Tower
Adam Hattrell
2008/10/16 20:12

Table of Contents
Ruby Tower 	 # 
Synopsis 	 # 
Dragon-Blooded Factions 	 # 
Dragon Blooded 	 # 
Helmsguard Borderers 	 # 
Tyrannus Shock Troops 	 # 
House William 	 # 
Socerer Kings Factions 	 # 
Forkby Guard 	 # 
Sorceror King Fanatics 	 # 
Goblin Raiders 	 # 

Ruby Tower
Synopsis
Dragon-Blooded FactionsDragon Blooded
Helmsguard Borderers
Tyrannus Shock Troops
House William
Socerer Kings FactionsForkby Guard
Sorceror King Fanatics
Goblin Raiders

Synopsis
The Ruby Tower lies within the Anathema’s lands, near a small mining town. It is believed to store the power of the Sun. However, it is well defended with traps and is difficult to use. Intellegence indicates that the Sorcerer King has sent an expedition to claim the Tower for his own.
The Dragon-Blooded have dispatched a raiding party with the goal of denying the Socerer king access to these resources.

Dragon-Blooded Factions

Dragon Blooded
One unit of Dragon Blooded is with the raiding force. If they make it to the tower for 5 rounds undisturbed they can disable the tower. They can be disguised as a unit of any of the 3 faction below. However, in combat their nature becomes clear as their aura becomes animated. If on horseback they must dismount at this point.

Helmsguard Borderers
Helmsguard Borderers orginate in the roaming defense forces that ensure that Helmsguard borders are clear of the Wyld creatures that make it through the dangerous forests that lie on its Borders. Whilst they can function as Cavalry if needed - they are most dangerous when they dismount and deploy the fearsome Helmsguard longbows.
Objective	Faction Points	
Disable the tower	50 points	
Disable the mine	20 points	
Per enemy unit destroyed	10 points	

Tyrannus Shock Troops
In general, Tyrannus fields large armies and wins through overwhelming numbers. Their armies lack the fast moving cavalry that characterise the Rylor or Helmsguard forces. Where they are needed Tyrannus rely on their shock troops. The young men from the ruling classes of Tyrannus are trained to march for 12 miles a day, build fortifications and if needed fight. They can cover similar distances in a day to medium and light Cavalry.
Objective	Faction Points	
Disable the tower	50 points	
Destroy the village	30 points	
Disable the mine	20 points	

House William
Rylor Cavalry is considered the best in the world. House William is a recently created house, and their men are keen to prove themselves in combat.
Objective	Faction Points	
Disable the tower	40 points	
Per enemy unit destroyed	20 points	

Socerer Kings Factions

Forkby Guard
The Forkby Guards are raised from the trade town of Forkby. Most of them have served as merchant guardsmen at some point in their carear.
Objective	Faction Points	
Save the Village	40	
Save the Mine	40	
Kill the DragonBlooded	20	

Sorceror King Fanatics
The fanatics have complete faith in the Sorceror Kings ability to bring victory to their country. They are willing to do anything to play their part in their countries ascention to greatness. If the Fanatics manage to spend 5 uninterupted turns at the tower they can activate it’s power. The short term effect of this is that the Tower is sealed.
Objective	Faction Points	
Activate Tower	50	
Per enemy unit destroyed	10 points	
Per surviving unit	10 points	

Goblin Raiders
The Sorceror King has drafted the mountain goblins into his service. They are loosely controlled and happy to kill.
If the Tower is active	50 points	
Village Destroyed	20 points	
Per enemy unit destroyed	10 points