Justicar
Adam Hattrell
2010/04/11 10:45

Table of Contents
Justicar 	 # 
Statistics 	 # 
Attacks 	 # 
Medium 	 # 
Large 	 # 
Magic Items 	 # 
Class Levels 	 # 
Psychic Powers 	 # 
Martial Maneuvers 	 # 
Skills 	 # 

Justicar

Statistics
AttacksMedium
Large
Magic Items
Class Levels
Psychic Powers
Martial Maneuvers
Skills

Statistics
Half Giant - +2 Str & Con, -2 Dex, 2 power points, Fire resistant, Low-light, powerful build
Statistic	Rolled	Current	Modifier	
Strength	16	21 +6	+8	
Constitution	10	12	+1	
Dexterity	15	13	+1	
Intelligence	10	10	0	
Wisdom	16	16 + 4	+5	
Charisma	8	8	-1	
Save	Base (HB, PW, WM, SS)	Modifier	Total	
Fortitude	+1 +3 +3 +1	+1	+9	
Reflexes	+1 +0 +3 +4	+1	+9	
Willpower	+4 +0 +1 +4	+3	+11	
Armour Class: +5 (armour) +1 (dex) +5 (wis) = 21
Touch AC: 16
Flat-footed: 15

Attacks

Medium
Attack	To Hit	Damage	
Greataxe	+21/+16/+11	1d12 + 19	
Full PA	+11/+6/+1	1d12 + 42	
Secondary Bite	+13	1d8 + 7	
Bulls Rush	+19(21)	Push defender 5’, if follow +5’ per 5 points	
Grapple	19 + 4 (IG) +4 (GoI) +8 (TG) +4 (Size) +3 (Fam) = 41	2d6 + 19	

Large
Attack	To Hit	Damage	
Greataxe	+21/+16/+11	2d8 + 19	
Full PA	+11/+6/+1	2d8 + 41	
Secondary Bite	+13	2d6 + 7	
Bulls Rush	+23 (25)	Push defender 5’, if follow +5’ per 5 points	
Grapple	+47	2d6 + 20	

Magic Items
Item	Effect	Cost	
Celestial Armour	+3 chainmail, AC -2, fly 1/day	22.4	
+3 Large Greataxe	 	~18	
Gloves of the Titan’s Grip	3/day +8 Grapple for 7 rounds	14	
Armbands of Might	+2 on Str checks, +2 power attack	4.1	
Helm of Battle	3/day +2 on bulls rush, disarm, overrun, sunder or trip	2	
Brute Ring	2/day Ranged Bulls Rush	2.3	
Periapt of Wisdom +4	+4 Wis	16	
Belt of Giant Strength +6	+6 str	26	

Class Levels
Level	Class	Features	Feat	BAB	
1	Hexblade	Hexblades Curse	Improved Unarmed Strike, Chivalrous Courtesy, Improved Grapple, Improved Bulls Rush, Glory Hound	+1	
2	Psychic Warrior	 	Power Attack	+1	
3	Hexblade	Arcane Resistance	Undead Familiar	+2	
4	Swordsage	+1 Init, Weapon Focus(Stonehand - Greatsword, greataxe, heavy mace, Unarmed)	+1 Str	+2	
5	Psychic Warrior	 	Linked Power	+3	
6	War Mind	+2 str & con for 1 minute 3/day	Adaptive Style	+4	
7	War Mind	+2 AC for 1 minute 3/day	 	+5	
8	War Mind	DR 1/-	+1 Str	+6	
9	Swordsage	AC Bonus	Shock Trooper	+7	
10	Swordsage	 	 	+8	
11	Hexblade	Mettle	 	+9	
12	Swordsage	Wis to damage	+1 Str, Knockback	+10	
13	Hexblade	Familiar (Octopus)	 	+11	
	
14	War Mind	 	 	+12	
15	War Mind	Sweeping Strike	Feat	+13	
16	War Mind	DR 2/-	+1 Str	+14	
17	War Mind	+4 str & con for 1 minute 3/day	 	+15	
18	War Mind	+4 AC for 1 minute 3/day	Feat	+16	
19	War Mind	DR 3/-	 	+17	
20	War Mind	+10d6 damage 1/day	+1 Str	+18	

Psychic Powers
Power Points: +2(Race) +1 (PW) +9 (WM) +7 (Wis) = 19
Class Level	Power	Description	Cost	
Half Giant	Stomp	20’ cone, fall prone 1d4 damage	1	
Psychic Warrior 1	Skate	Slide on ground +15’ move	1	
Psychic Warrior 2	Bite of the Wolf	Gain bite attack (1d8/2d6)	1	
War Mind 1	Grip of Iron	+4 grapple check	1	
War Mind 2	Expansion	Gain 1 size category	1	
 	
War Mind 4	Hustle	Gain a move action	3	
War Mind 6	Evade Burst	Gain evasion	5	
War Mind 8	Dim Door	Teleport	7 (13)	
War Mind 20	?	

Martial Maneuvers
Maneuver	Description	
Step of the Wind	Stance - Ignore difficult terrain, +2 to hit, +4 str bulls rush or trips	
Counter Charge	Counter - Force charging foe to move away from you	
Moment of Perfect Mind	Use concentration in place of Will save	
Shadow Blade Technique	Roll two attacks, bonus damage with lower	
Sudden Leap	Boost - Jump as swift action	
Charging Minotaur	Strike - Charging Bulls rush, deal damage, ignore AoO	
Mountain Hammer	Strike - +2d6 damage ignore DR and hardness	
Emerald Razor	Strike - Turn melee strike into touch attack	
Crushing weight of the mountain	Constrict for 2d6 + str + str / 2	
Ruby Nightmare Blade	Strike - Attack deals double damage	
Comet Throw	Strike - Grab Foe, throw him at another for 4d6	

Skills
Skill	Ability	Total	Modifier	Ranks	Misc	
Appraise	Int	0	0	0	0	
Auto-hypnosis	 	 	 	 	 	
Balance	Dex	 	 	 	 	
Bluff	Cha	 	 	 	 	
Climb	Str	 	 	 	 	
Concentration	Con	17	+1	16	 	
Craft	Int	 	 	 	 	
Diplomacy	Cha	 	 	 	 	
Disable Device	Int	 	 	 	 	
Disguise	Cha	 	 	 	 	
Escape Artist	Dex	 	 	 	 	
Forgery	Int	 	 	 	 	
Gather Information	Cha	 	 	 	 	
Heal	Wis	 	 	 	 	
Hide	Dex	 	 	 	 	
Intimidate	Cha	 	 	 	 	
Jump	Str	 	 	 	 	
Knowledge (history)	Int	 	 	 	 	
Knowledge (psionics)	Int	 	 	 	 	
Listen	Wis	 	 	 	 	
Move Silently	Dex	 	 	 	 	
Perform	Cha	 	 	 	 	
Ride	Dex	 	 	 	 	
Search	Int	 	 	 	 	
Sense Motive	Wis	 	 	 	 	
Sleight of Hand	Dex	 	 	 	 	
Spot	Wis	 	 	 	 	
Survival	Wis	 	 	 	 	
Swim	Str	 	 	 	 	
Tumble	Dex	 	 	 	 	
Use Magic Device	Cha	 	 	 	 	
Use Rope	Dex