Khemed Jasmal
AdamHattrell
2008/02/11 21:15

Table of Contents
Khemed Jasmal 	 # 
Background 	 # 
Personal Information 	 # 
Abilities 	 # 
Saving Throws 	 # 
Skills 	 # 
Classes 	 # 
Spells 	 # 
0th Level 	 # 
1st Level 	 # 

Khemed Jasmal
Background
Personal Information
Abilities
Saving Throws
Skills
Classes
Spells0th Level
1st Level
Anticipated Development

Background
Khemed grew up in the streets of Calimport in Calimshan. As a street urchin he was always looking for ways of making a quick buck. Mentor was Shadowbane Stalker from Waterdeep. When he left Khemed assumed he’d gone home, so he stowed away on a ship to Waterdeep. On arrival he found the Order based on Mentor’s description. Mentor not present - but the order took him in to train.

Personal Information
Attribute	Value	
Race	Human (Calishite)	
Religion	Tyr	
Alignment	Lawful Good	
Age	17	
Weight	204 lbs	
Height	5’10”	

Abilities
Ability	Score	Modifier	
Strength	10	0	
Dexterity	16	+3	
Constitution	14	+2	
Intellegence	14	+2	
Wisdom	10	0	
Charisma	15	+2	

Saving Throws
Saving Throw	Base	Ability	Total	
Fortitude	+4	+2 (Con)	+6	
Reflex	+4	+3 (Dex)	+7	
Will	+4	+0 (Wis)	+4	

Skills
Skill	Rank	Ability	Misc	Total	
Concentration	2	+2 (Con)	 	+4	
Diplomacy	5	+2 (Cha)	 	+7	
Disable Device	7	+2 (Int)	 	+9	
Gather Information	4	+2 (Cha)	 	+6	
Hide	4	+2 (Dex)	 	+6	
Knowledge (Local)	1	+2 (Int)	 	+3	
Knowledge (Religion)	0	+2 (Int)	 	+0	
Listen	5	+0 (Wis)	 	+5	
Move Silently	4	+3 (Dex)	 	+7	
Open Lock	5	+3 (Dex)	 	+8	
Search	7	+2 (Int)	 	+9	
Sense Motive	4	+0 (Wis)	 	+4	
Spot	5	+0 (Wis)	 	+5	
Tumble	5	+3 (Dex)	 	+8	
Use Rope	4	+3 (Dex)	 	+7	

Classes
Level	Class	Features	
1	Rogue	Sneak Attack, Trap Sense, Improved Initiative, Lucky Fingers	
2	Human Paragon	Disable Device and Search are always class skills	
3	Swashbuckler	Weapon Finesse, EWP - Spiked Chain	
4	Favoured Soul	+1 Cha	
5	Human Paragon	Combat Reflexes	
Feats in Bold are gained from level benefits.

Spells
Level	Spells Known	Spells per Day	
0	4	5	
1	3	4	

0th Level
Spell	Effect	
Cure Minor Wounds	Heal 1 point of damage	
Detect Poison	Detect Poison in one item or person	
Guidance	Gain one +1 on attack, check or save	
Purify Food and Drink	Purify 1 cubic foot / level of food or water	

1st Level
Spell	Effect	
Cure Light Wounds	Cure 1d8+1 per level	
Lesser Vigor	Heal 1 level per round, max 15 rounds	
Grave Strike	Sneak attack undead for one round