﻿<D20Character game-system="D&amp;D4E" Version="0.07a" legality="rules-legal">
   <!--
      Dungeons and Dragons Insider: Character Builder character save file
   -->


   <!--
      This section provides computed data for applications
      without access to the rules engine and rules data.
   -->
   <CharacterSheet>


      <Details>
         <name> Shamash </name>
         <Level> 2 </Level>
         <Player>  </Player>
         <Height> 6&apos;4&quot; </Height>
         <Weight> 280lbs </Weight>
         <Gender>  </Gender>
         <Age> 30 </Age>
         <Alignment>  </Alignment>
         <Company>  </Company>
         <Portrait> file://C:\Documents and Settings\Administrator\My Documents\My Pictures\ddi\Character Portraits\Sample Portraits\M_Dragonborn7.png </Portrait>
         <Experience> 1000 </Experience>
         <CarriedMoney> 9 gp </CarriedMoney>
         <StoredMoney> 0 gp </StoredMoney>
         <Traits>  </Traits>
         <Appearance>  </Appearance>
         <Companions>  </Companions>
         <Notes>  </Notes>
      </Details>

      <!--
         Base ability scores (see stats of same name for final adjusted score)
      -->
      <AbilityScores legality="rules-legal">
         <Strength score="10" />
         <Constitution score="16" />
         <Dexterity score="8" />
         <Intelligence score="12" />
         <Wisdom score="16" />
         <Charisma score="12" />
      </AbilityScores>


      <!--
         Final computed stat values - the various numbers
         on the character sheet are here along with behind the scenes
         values to build them.
      -->
      <StatBlock>
         <Stat name="Strength" value="12">
            <alias name="Strength" />
            <alias name="str" />
            <statadd value="10" />
            <statadd Level="1" value="2" charelem="9e625b0" />
         </Stat>

         <Stat name="Constitution" value="16">
            <alias name="Constitution" />
            <alias name="con" />
            <statadd value="16" />
         </Stat>

         <Stat name="Dexterity" value="8">
            <alias name="Dexterity" />
            <alias name="dex" />
            <statadd value="8" />
         </Stat>

         <Stat name="Intelligence" value="12">
            <alias name="Intelligence" />
            <alias name="Int" />
            <statadd value="12" />
         </Stat>

         <Stat name="Wisdom" value="16">
            <alias name="Wisdom" />
            <alias name="wis" />
            <statadd value="16" />
         </Stat>

         <Stat name="Charisma" value="14">
            <alias name="Charisma" />
            <alias name="cha" />
            <statadd value="12" />
            <statadd Level="1" value="2" charelem="9ddea50" />
         </Stat>

         <Stat name="Strength modifier" value="1">
            <alias name="Strength modifier" />
            <statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="9eaa910" />
         </Stat>

         <Stat name="Dexterity modifier" value="-1">
            <alias name="Dexterity modifier" />
            <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9eaa910" />
         </Stat>

         <Stat name="Constitution modifier" value="3">
            <alias name="Constitution modifier" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="9eaa910" />
         </Stat>

         <Stat name="Intelligence Modifier" value="1">
            <alias name="Intelligence Modifier" />
            <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="9eaa910" />
         </Stat>

         <Stat name="Wisdom modifier" value="3">
            <alias name="Wisdom modifier" />
            <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9eaa910" />
         </Stat>

         <Stat name="Charisma modifier" value="2">
            <alias name="Charisma modifier" />
            <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9eaa910" />
         </Stat>

         <Stat name="AC" value="17">
            <alias name="AC" />
            <alias name="Armor Class" />
            <statadd Level="1" value="10" charelem="9eaa910" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9eaa910" />
            <statadd type="ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="9eaa910" />
            <statadd type="ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="9eaa910" />
            <statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="9eaa910" />
            <statadd type="Armor" value="6" charelem="9e9a2e8" />
         </Stat>

         <Stat name="Death Saves Count" value="3">
            <alias name="Death Saves Count" />
            <statadd Level="1" value="3" charelem="9eaa910" />
         </Stat>

         <Stat name="Level" value="2">
            <alias name="Level" />
            <statadd Level="1" value="1" charelem="9eaa910" />
            <statadd Level="2" value="1" charelem="9e621c0" />
         </Stat>

         <Stat name="Hit Points" value="30">
            <alias name="Hit Points" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="9eaa910" />
            <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="9eaa910" />
            <statadd Level="2" value="1" statlink="_PER-LEVEL-HPS" charelem="9e621c0" />
         </Stat>

         <Stat name="_LEVEL-ONE-HPS" value="10">
            <alias name="_LEVEL-ONE-HPS" />
            <statadd Level="1" value="10" charelem="9eb8c98" />
         </Stat>

         <Stat name="Healing Surges" value="9">
            <alias name="Healing Surges" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="9eaa910" />
            <statadd Level="1" value="6" charelem="9eb8c98" />
         </Stat>

         <Stat name="Fortitude Defense" value="15">
            <alias name="Fortitude Defense" />
            <statadd Level="1" value="10" charelem="9eaa910" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9eaa910" />
            <statadd type="ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="9eaa910" />
            <statadd type="ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="9eaa910" />
            <statadd type="Class" Level="1" value="1" charelem="9eb8c98" />
         </Stat>

         <Stat name="HALF-LEVEL" value="1">
            <alias name="HALF-LEVEL" />
            <statadd Level="2" value="1" charelem="9e621c0" />
         </Stat>

         <Stat name="Reflex Defense" value="13">
            <alias name="Reflex Defense" />
            <statadd Level="1" value="10" charelem="9eaa910" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9eaa910" />
            <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9eaa910" />
            <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="9eaa910" />
            <statadd type="Class" Level="1" value="1" charelem="9eb8c98" />
            <statadd requires="!Armor Proficiency (Chainmail)" value="-2" charelem="9e9a2e8" />
         </Stat>

         <Stat name="Will Defense" value="15">
            <alias name="Will Defense" />
            <statadd Level="1" value="10" charelem="9eaa910" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9eaa910" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9eaa910" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9eaa910" />
            <statadd type="Class" Level="1" value="1" charelem="9eb8c98" />
         </Stat>

         <Stat name="initiative" value="0">
            <alias name="initiative" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9eaa910" />
            <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9eaa910" />
            <statadd Level="1" value="1" statlink="initiative misc" charelem="9eaa910" />
         </Stat>

         <Stat name="initiative misc" value="0">
            <alias name="initiative misc" />
         </Stat>

         <Stat name="Ring Slots" value="2">
            <alias name="Ring Slots" />
            <statadd Level="1" value="2" charelem="9eaa910" />
         </Stat>

         <Stat name="Acrobatics" value="-1">
            <alias name="Acrobatics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e1e2d0" />
            <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Acrobatics misc" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="9e1e2d0" />
         </Stat>

         <Stat name="Acrobatics Trained" value="0">
            <alias name="Acrobatics Trained" />
         </Stat>

         <Stat name="Acrobatics misc" value="0">
            <alias name="Acrobatics misc" />
         </Stat>

         <Stat name="Armor Penalty" value="-1">
            <alias name="Armor Penalty" />
            <statadd value="-1" charelem="9e9a2e8" />
         </Stat>

         <Stat name="Arcana" value="7">
            <alias name="Arcana" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e1e2d0" />
            <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Arcana Trained" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Arcana misc" charelem="9e1e2d0" />
         </Stat>

         <Stat name="Arcana Trained" value="5">
            <alias name="Arcana Trained" />
            <statadd type="trained" Level="1" value="5" charelem="9e58908" />
         </Stat>

         <Stat name="Arcana misc" value="0">
            <alias name="Arcana misc" />
         </Stat>

         <Stat name="Bluff" value="3">
            <alias name="Bluff" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e1e2d0" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Bluff Trained" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Bluff misc" charelem="9e1e2d0" />
         </Stat>

         <Stat name="Bluff Trained" value="0">
            <alias name="Bluff Trained" />
         </Stat>

         <Stat name="Bluff misc" value="0">
            <alias name="Bluff misc" />
         </Stat>

         <Stat name="Diplomacy" value="3">
            <alias name="Diplomacy" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e1e2d0" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Diplomacy misc" charelem="9e1e2d0" />
         </Stat>

         <Stat name="Diplomacy Trained" value="0">
            <alias name="Diplomacy Trained" />
         </Stat>

         <Stat name="Diplomacy misc" value="0">
            <alias name="Diplomacy misc" />
         </Stat>

         <Stat name="Dungeoneering" value="4">
            <alias name="Dungeoneering" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e1e2d0" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Dungeoneering misc" charelem="9e1e2d0" />
         </Stat>

         <Stat name="Dungeoneering Trained" value="0">
            <alias name="Dungeoneering Trained" />
         </Stat>

         <Stat name="Dungeoneering misc" value="0">
            <alias name="Dungeoneering misc" />
         </Stat>

         <Stat name="Endurance" value="3">
            <alias name="Endurance" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e1e2d0" />
            <statadd type="ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Endurance Trained" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Endurance misc" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="9e1e2d0" />
         </Stat>

         <Stat name="Endurance Trained" value="0">
            <alias name="Endurance Trained" />
         </Stat>

         <Stat name="Endurance misc" value="0">
            <alias name="Endurance misc" />
         </Stat>

         <Stat name="Heal" value="9">
            <alias name="Heal" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e1e2d0" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Heal Trained" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Heal misc" charelem="9e1e2d0" />
         </Stat>

         <Stat name="Heal Trained" value="5">
            <alias name="Heal Trained" />
            <statadd type="trained" Level="1" value="5" charelem="9dbf300" />
         </Stat>

         <Stat name="Heal misc" value="0">
            <alias name="Heal misc" />
         </Stat>

         <Stat name="History" value="4">
            <alias name="History" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e1e2d0" />
            <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="History Trained" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="History misc" charelem="9e1e2d0" />
         </Stat>

         <Stat name="History Trained" value="0">
            <alias name="History Trained" />
         </Stat>

         <Stat name="History misc" value="2">
            <alias name="History misc" />
            <statadd type="Racial" Level="1" value="2" charelem="9e6b098" />
         </Stat>

         <Stat name="Insight" value="10">
            <alias name="Insight" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e1e2d0" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Insight Trained" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Insight misc" charelem="9e1e2d0" />
         </Stat>

         <Stat name="Insight Trained" value="5">
            <alias name="Insight Trained" />
            <statadd type="trained" Level="1" value="5" charelem="9e6e6b8" />
         </Stat>

         <Stat name="Insight misc" value="1">
            <alias name="Insight misc" />
            <statadd Level="1" value="1" charelem="9ebca20" />
         </Stat>

         <Stat name="Intimidate" value="5">
            <alias name="Intimidate" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e1e2d0" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Intimidate Trained" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Intimidate misc" charelem="9e1e2d0" />
         </Stat>

         <Stat name="Intimidate Trained" value="0">
            <alias name="Intimidate Trained" />
         </Stat>

         <Stat name="Intimidate misc" value="2">
            <alias name="Intimidate misc" />
            <statadd type="Racial" Level="1" value="2" charelem="9e6b098" />
         </Stat>

         <Stat name="Nature" value="4">
            <alias name="Nature" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e1e2d0" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Nature Trained" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Nature misc" charelem="9e1e2d0" />
         </Stat>

         <Stat name="Nature Trained" value="0">
            <alias name="Nature Trained" />
         </Stat>

         <Stat name="Nature misc" value="0">
            <alias name="Nature misc" />
         </Stat>

         <Stat name="Perception" value="10">
            <alias name="Perception" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e1e2d0" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Perception Trained" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Perception misc" charelem="9e1e2d0" />
         </Stat>

         <Stat name="Perception Trained" value="5">
            <alias name="Perception Trained" />
            <statadd type="trained" Level="1" value="5" charelem="9e6fcc0" />
         </Stat>

         <Stat name="Perception misc" value="1">
            <alias name="Perception misc" />
            <statadd Level="1" value="1" charelem="9ebca20" />
         </Stat>

         <Stat name="Religion" value="7">
            <alias name="Religion" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e1e2d0" />
            <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Religion Trained" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Religion misc" charelem="9e1e2d0" />
         </Stat>

         <Stat name="Religion Trained" value="5">
            <alias name="Religion Trained" />
            <statadd type="trained" Level="1" value="5" charelem="9ed5058" />
         </Stat>

         <Stat name="Religion misc" value="0">
            <alias name="Religion misc" />
         </Stat>

         <Stat name="Stealth" value="-1">
            <alias name="Stealth" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e1e2d0" />
            <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Stealth Trained" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Stealth misc" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="9e1e2d0" />
         </Stat>

         <Stat name="Stealth Trained" value="0">
            <alias name="Stealth Trained" />
         </Stat>

         <Stat name="Stealth misc" value="0">
            <alias name="Stealth misc" />
         </Stat>

         <Stat name="Streetwise" value="3">
            <alias name="Streetwise" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e1e2d0" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Streetwise Trained" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Streetwise misc" charelem="9e1e2d0" />
         </Stat>

         <Stat name="Streetwise Trained" value="0">
            <alias name="Streetwise Trained" />
         </Stat>

         <Stat name="Streetwise misc" value="0">
            <alias name="Streetwise misc" />
         </Stat>

         <Stat name="Thievery" value="-1">
            <alias name="Thievery" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e1e2d0" />
            <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Thievery Trained" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Thievery misc" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="9e1e2d0" />
         </Stat>

         <Stat name="Thievery Trained" value="0">
            <alias name="Thievery Trained" />
         </Stat>

         <Stat name="Thievery misc" value="0">
            <alias name="Thievery misc" />
         </Stat>

         <Stat name="Athletics" value="1">
            <alias name="Athletics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e1e2d0" />
            <statadd type="ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Athletics Trained" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Athletics misc" charelem="9e1e2d0" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="9e1e2d0" />
         </Stat>

         <Stat name="Athletics Trained" value="0">
            <alias name="Athletics Trained" />
         </Stat>

         <Stat name="Athletics misc" value="0">
            <alias name="Athletics misc" />
         </Stat>

         <Stat name="passive Perception" value="20">
            <alias name="passive Perception" />
            <statadd Level="1" value="1" statlink="Perception" charelem="9e1e2d0" />
            <statadd Level="1" value="10" charelem="9e1e2d0" />
         </Stat>

         <Stat name="Passive Insight" value="20">
            <alias name="Passive Insight" />
            <statadd Level="1" value="1" statlink="Insight" charelem="9e1e2d0" />
            <statadd Level="1" value="10" charelem="9e1e2d0" />
         </Stat>

         <Stat name="Dragonborn Fury Bonus" value="1">
            <alias name="Dragonborn Fury Bonus" />
            <statadd Level="1" value="1" charelem="9ea4b48" />
         </Stat>

         <Stat name="Attack Rolls" value="0">
            <alias name="Attack Rolls" />
            <statadd type="Racial" Level="1" conditional="when you're bloodied" value="1" statlink="Dragonborn Fury Bonus" charelem="9ea4b48" />
            <statadd requires="!Armor Proficiency (Chainmail)" value="-2" charelem="9e9a2e8" />
         </Stat>

         <Stat name="Healing Surge Value" value="3">
            <alias name="Healing Surge Value" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="9ea4fd8" />
         </Stat>

         <Stat name="Speed" value="5">
            <alias name="Speed" />
            <statadd Level="1" value="6" charelem="9e6b098" />
            <statadd type="Armor" value="-1" charelem="9e9a2e8" />
         </Stat>

         <Stat name="Average Height" value="0">
            <alias name="Average Height" />
            <statadd String="6&apos; 2&quot;-6&apos; 8&quot;" Level="1" value="0" />
         </Stat>

         <Stat name="Average Weight" value="0">
            <alias name="Average Weight" />
            <statadd String="220-320 lb." Level="1" value="0" />
         </Stat>

         <Stat name="Size" value="0">
            <alias name="Size" />
            <statadd String="Medium" Level="1" value="0" />
         </Stat>

         <Stat name="divine:damage" value="0">
            <alias name="divine:damage" />
            <statadd Level="1" conditional="for each enemy you attack" value="1" charelem="9ebfa20" />
         </Stat>

         <Stat name="_CLASSNAME" value="0">
            <alias name="_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_127" Level="1" value="0" />
         </Stat>

         <Stat name="_AT_WILL_CLASSNAME" value="0">
            <alias name="_AT_WILL_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_127" Level="1" value="0" />
         </Stat>

         <Stat name="_DAILY_CLASSNAME" value="0">
            <alias name="_DAILY_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_127" Level="1" value="0" />
         </Stat>

         <Stat name="_ENCOUNTER_CLASSNAME" value="0">
            <alias name="_ENCOUNTER_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_127" Level="1" value="0" />
         </Stat>

         <Stat name="_UTILITY_CLASSNAME" value="0">
            <alias name="_UTILITY_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_127" Level="1" value="0" />
         </Stat>

         <Stat name="_PER-LEVEL-HPS" value="4">
            <alias name="_PER-LEVEL-HPS" />
            <statadd Level="1" value="4" charelem="9eb8c98" />
         </Stat>

         <Stat name="ImplementsAsClass" value="0">
            <alias name="ImplementsAsClass" />
            <statadd String="Bard" Level="1" value="0" />
         </Stat>

         <Stat name="_MULTICLASSNAME" value="0">
            <alias name="_MULTICLASSNAME" />
            <statadd String="ID_FMP_CLASS_104" Level="1" value="0" />
         </Stat>

         <Stat name="XP Needed" value="2250">
            <alias name="XP Needed" />
            <statadd Level="1" value="1000" charelem="9eaa910" />
            <statadd Level="2" value="1250" charelem="9e621c0" />
         </Stat>

         <Stat name="Weight" value="92">
            <alias name="Weight" />
            <statadd value="92" />
         </Stat>

      </StatBlock>

      <!--
         The list of all rules elements the character has, after taking into
         account retraining, multiclass power swapping, etc.
      -->
      <RulesElementTally>
         <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="9eaa910" legality="rules-legal" />
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="9ea2cf0" legality="rules-legal" />
         <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="9e1e2d0" legality="rules-legal" />
         <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="9ea3878" legality="rules-legal" />
         <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="9ea2e90" legality="rules-legal" />
         <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="9e99748" legality="rules-legal" />
         <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="9ea3380" legality="rules-legal" />
         <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="9e99a50" legality="rules-legal" />
         <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="9ea31e0" legality="rules-legal" />
         <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="9ea3528" legality="rules-legal" />
         <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="9e95f28" legality="rules-legal" />
         <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="9ea36d0" legality="rules-legal" />
         <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="9e54be8" legality="rules-legal" />
         <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="9e86978" legality="rules-legal" />
         <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="9ea3a80" legality="rules-legal" />
         <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="9ea3038" legality="rules-legal" />
         <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="9e335a8" legality="rules-legal" />
         <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="9ebb7f0" legality="rules-legal" />
         <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="9ea1e28" legality="rules-legal" />
         <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="9e9bc70" legality="rules-legal" />
         <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="9e94470" legality="rules-legal" />
         <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="9ebb8f0" legality="rules-legal" />
         <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="9e9b450" legality="rules-legal" />
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="9e1bae8" legality="rules-legal" />
         <RulesElement name="Good" type="Alignment" internal-id="ID_FMP_ALIGNMENT_3" charelem="9e95ee0" legality="rules-legal" />
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="9db6248" legality="rules-legal" />
         <RulesElement name="Missing Master" type="Background" internal-id="ID_FMP_BACKGROUND_76" charelem="9ebca20" legality="rules-legal" >
            <specific name="Short Description"> I learned the Art at the hands of Rodraig the Raven. He fled into the portal when the . . . things . . . came, and I&apos;ve  been looking for him ever since. </specific>
         </RulesElement>
         <RulesElement name="Regional Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_REGIONAL_BENEFIT" charelem="9e932c8" legality="rules-legal" />
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="9e91f18" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="9e92910" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="9e5cd30" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="9eb70d8" legality="rules-legal" />
         <RulesElement name="Dragonborn" type="Race" internal-id="ID_FMP_RACE_1" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=1" charelem="9e6b098" legality="rules-legal" />
         <RulesElement name="Dragonborn" type="Grants" internal-id="ID_INTERNAL_GRANTS_DRAGONBORN" charelem="9e69398" legality="rules-legal" />
         <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="9e91508" legality="rules-legal" />
         <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="9ea3ba8" legality="rules-legal" />
         <RulesElement name="Dragon Breath" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_6" charelem="9e40810" legality="rules-legal" >
            <specific name="Short Description"> Use dragon breath as an encounter power. </specific>
         </RulesElement>
         <RulesElement name="Dragon Breath" type="Power" internal-id="ID_FMP_POWER_1448" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1448" charelem="9e7baf8" legality="rules-legal" />
         <RulesElement name="Dragon Breath Constitution" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_DRAGON_BREATH_CONSTITUTION" charelem="9ea4ce0" legality="rules-legal" >
            <specific name="Short Description"> Use CON for Dragon Breath </specific>
         </RulesElement>
         <RulesElement name="Dragon Breath Lightning" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_DRAGON_BREATH_LIGHTNING" charelem="9e91cf8" legality="rules-legal" >
            <specific name="Short Description"> Dragon Breath deals lightning damage </specific>
         </RulesElement>
         <RulesElement name="Dragonborn Fury" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_379" charelem="9ea4b48" legality="rules-legal" >
            <specific name="Short Description"> +1 to attacks while bloodied. </specific>
         </RulesElement>
         <RulesElement name="Draconic Heritage" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_631" charelem="9ea4fd8" legality="rules-legal" >
            <specific name="Short Description"> Add Con mod to healing surge value. </specific>
         </RulesElement>
         <RulesElement name="Charisma" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_CHARISMA" charelem="9ddea50" legality="rules-legal" />
         <RulesElement name="Strength" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_STRENGTH" charelem="9e625b0" legality="rules-legal" />
         <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="9dbd1a0" legality="rules-legal" />
         <RulesElement name="Draconic" type="Language" internal-id="ID_FMP_LANGUAGE_2" charelem="9dc0070" legality="rules-legal" />
         <RulesElement name="Invoker" type="Class" internal-id="ID_FMP_CLASS_127" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=127" charelem="9eb8c98" legality="rules-legal" />
         <RulesElement name="Invoker" type="Grants" internal-id="ID_INTERNAL_GRANTS_INVOKER" charelem="9e9db88" legality="rules-legal" />
         <RulesElement name="Controller" type="Role" internal-id="ID_FMP_ROLE_1" charelem="9e5d358" legality="rules-legal" />
         <RulesElement name="Divine" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_3" charelem="9ea8900" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="9e02130" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="9dbeb00" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="9ebd6c0" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="9e19fa8" legality="rules-legal" />
         <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="9e52768" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="9eb0070" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="9e69eb0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="9e55408" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="9e64998" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="9e6ade8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="9eacdf0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="9e18f20" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="9e60a78" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="9e7a070" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="9e83fe8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="9eb7c28" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="9dc7ba8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="9e08f08" legality="rules-legal" />
         <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="9e896b0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (hand crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="9dbf840" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="9e26040" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="9ea5400" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="9e43b78" legality="rules-legal" />
         <RulesElement name="Channel Divinity" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_324" charelem="9e77278" legality="rules-legal" >
            <specific name="Short Description"> Invoke a channel divinity class feature or other power; encounter. </specific>
         </RulesElement>
         <RulesElement name="Rebuke Undead" type="Power" internal-id="ID_FMP_POWER_5186" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5186" charelem="9e67c68" legality="rules-legal" />
         <RulesElement name="Divine Covenant" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1156" charelem="9e8df40" legality="rules-legal" >
            <specific name="Short Description"> Choose a Divine Covenant option </specific>
         </RulesElement>
         <RulesElement name="Covenant of Wrath" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1266" charelem="9ebfa20" legality="rules-legal" >
            <specific name="Short Description"> When you use a divine encounter or daily attack power on your turn, add +1 to the damage roll for each enemy you attack. </specific>
         </RulesElement>
         <RulesElement name="Armor of Wrath" type="Power" internal-id="ID_FMP_POWER_5184" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5184" charelem="9e8a9d8" legality="rules-legal" />
         <RulesElement name="Ritual Casting" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_683" charelem="9ed7768" legality="rules-legal" >
            <specific name="Short Description"> Gain Ritual Caster as a bonus feat. </specific>
         </RulesElement>
         <RulesElement name="Ritual Caster" type="Feat" internal-id="ID_FMP_FEAT_159" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=159" charelem="9ed5398" legality="rules-legal" >
            <specific name="Short Description"> Master and perform rituals </specific>
         </RulesElement>
         <RulesElement name="Religion" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_RELIGION" charelem="9ed5058" legality="rules-legal" />
         <RulesElement name="Divine Bolts" type="Power" internal-id="ID_FMP_POWER_2848" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2848" charelem="9ed4fd8" legality="rules-legal" />
         <RulesElement name="Avenging Light" type="Power" internal-id="ID_FMP_POWER_2847" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2847" charelem="9e4d340" legality="rules-legal" />
         <RulesElement name="Arcana" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ARCANA" charelem="9e58908" legality="rules-legal" />
         <RulesElement name="Insight" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_INSIGHT" charelem="9e6e6b8" legality="rules-legal" />
         <RulesElement name="Perception" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_PERCEPTION" charelem="9e6fcc0" legality="rules-legal" />
         <RulesElement name="Bardic Dilettante" type="Feat" internal-id="ID_FMP_FEAT_665" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=665" charelem="9e2d180" legality="rules-legal" >
            <specific name="Short Description"> Bard: skill training, majestic word 1/day </specific>
         </RulesElement>
         <RulesElement name="Heal" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_HEAL" charelem="9dbf300" legality="rules-legal" />
         <RulesElement name="Majestic Word" type="Power" internal-id="ID_FMP_POWER_2339" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2339" charelem="9e9ec88" legality="rules-legal" />
         <RulesElement name="Bard" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_BARD" charelem="9e4ea38" legality="rules-legal" />
         <RulesElement name="Multiclass" type="Multiclass" internal-id="ID_INTERNAL_MULTICLASS_MULTICLASS" charelem="9e58968" legality="rules-legal" />
         <RulesElement name="Thunder of Judgment" type="Power" internal-id="ID_FMP_POWER_2853" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2853" charelem="9e2d260" legality="rules-legal" />
         <RulesElement name="Summon Angel of Fire" type="Power" internal-id="ID_FMP_POWER_3314" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3314" charelem="9e83878" legality="rules-legal" />
         <RulesElement name="Bahamut" type="Deity" internal-id="ID_FMP_DEITY_2" charelem="9e94e38" legality="rules-legal" />
         <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="9e621c0" legality="rules-legal" />
         <RulesElement name="Distant Advantage" type="Feat" internal-id="ID_FMP_FEAT_1002" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1002" charelem="9ec1278" legality="rules-legal" >
            <specific name="Short Description"> Gain combat advantage with ranged and area attacks against flanked enemies </specific>
         </RulesElement>
         <RulesElement name="Wall of Light" type="Power" internal-id="ID_FMP_POWER_2860" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2860" charelem="9e9ccb0" legality="rules-legal" />
      </RulesElementTally>


      <!--
         The tally of the character's loot
      -->
      <LootTally>
         <loot count="1" equip-count="1" >
            <RulesElement name="Chainmail" type="Armor" internal-id="ID_FMP_ARMOR_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=2" charelem="9e9a2e8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" >
            <RulesElement name="Implement, Rod" type="Gear" internal-id="ID_FMP_GEAR_12" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=12&amp;ftype=4" charelem="9e82108" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" >
            <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&amp;ftype=4" charelem="9e6ec30" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Dagger" type="Weapon" internal-id="ID_FMP_WEAPON_3" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3" charelem="9e5c4e8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" >
            <RulesElement name="Silence" type="Ritual" internal-id="ID_FMP_RITUAL_58" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=58" charelem="9e80660" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" >
            <RulesElement name="Hand of Fate" type="Ritual" internal-id="ID_FMP_RITUAL_16" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=16" charelem="9eafb88" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="4" equip-count="0" >
            <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="9e81170" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" >
            <RulesElement name="Mace" type="Weapon" internal-id="ID_FMP_WEAPON_5" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5&amp;ftype=3" charelem="9dbb3e8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" >
            <RulesElement name="Ritual Book" type="Gear" internal-id="ID_FMP_GEAR_31" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=31&amp;ftype=4" charelem="9eb5688" legality="rules-legal" >
            </RulesElement>
         </loot>
      </LootTally>

      <!--
         The fields for your powers. Each power is then followed
         by the stats with that power paired with each legal weapon.
         The weapons are listed in priority as the builder sees it.
         Particularly, the first weapon listed is the default.
      -->
      <PowerStats>
         <Power name="Melee Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Mace">
               <RulesElement name="Mace" type="Weapon" internal-id="ID_FMP_WEAPON_5" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5&amp;ftype=3" charelem="9dbb3e8" legality="rules-legal" />
               <AttackBonus> 4 </AttackBonus>
               <Damage> 1d8+1 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +1 Strength modifier.
+1 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +1 Strength modifier.

 </DamageComponents>
               <Conditions> +1 to attack rolls when you&apos;re bloodied - Dragonborn Fury.
 </Conditions>
            </Weapon>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="9e81170" legality="rules-legal" />
               <AttackBonus> 4 </AttackBonus>
               <Damage> 1d6+1 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +1 Strength modifier.
+1 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +1 Strength modifier.

 </DamageComponents>
               <Conditions> +1 to attack rolls when you&apos;re bloodied - Dragonborn Fury.
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Ranged Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="9e81170" legality="rules-legal" />
               <AttackBonus> 4 </AttackBonus>
               <Damage> 1d6+1 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +1 Strength modifier.
+1 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +1 Strength modifier.

 </DamageComponents>
               <Conditions> +1 to attack rolls when you&apos;re bloodied - Dragonborn Fury.
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Dragon Breath">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Minor Action </specific>
         </Power>

         <Power name="Rebuke Undead">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Implement, Rod">
               <RulesElement name="Implement, Rod" type="Gear" internal-id="ID_FMP_GEAR_12" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=12&amp;ftype=4" charelem="9e82108" legality="rules-legal" />
               <AttackBonus> 4 </AttackBonus>
               <Damage> 1d10+3 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +3 Wisdom modifier.
+1 half your level.

 </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

 </DamageComponents>
               <Conditions> +1 to damage rolls for each enemy you attack - Covenant of Wrath.
+1 to attack rolls when you&apos;re bloodied - Dragonborn Fury.
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Armor of Wrath">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Immediate Reaction </specific>
         </Power>

         <Power name="Divine Bolts">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Implement, Rod">
               <RulesElement name="Implement, Rod" type="Gear" internal-id="ID_FMP_GEAR_12" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=12&amp;ftype=4" charelem="9e82108" legality="rules-legal" />
               <AttackBonus> 4 </AttackBonus>
               <Damage> 1d6+3 </Damage>
               <DamageType> Lightning </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +3 Wisdom modifier.
+1 half your level.

 </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

 </DamageComponents>
               <Conditions> +1 to damage rolls for each enemy you attack - Covenant of Wrath.
+1 to attack rolls when you&apos;re bloodied - Dragonborn Fury.
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Avenging Light">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Implement, Rod">
               <RulesElement name="Implement, Rod" type="Gear" internal-id="ID_FMP_GEAR_12" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=12&amp;ftype=4" charelem="9e82108" legality="rules-legal" />
               <AttackBonus> 4 </AttackBonus>
               <Damage> 1d10+3 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +3 Wisdom modifier.
+1 half your level.

 </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

 </DamageComponents>
               <Conditions> +1 to damage rolls for each enemy you attack - Covenant of Wrath.
+1 to attack rolls when you&apos;re bloodied - Dragonborn Fury.
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Majestic Word">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Minor Action </specific>
         </Power>

         <Power name="Thunder of Judgment">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Implement, Rod">
               <RulesElement name="Implement, Rod" type="Gear" internal-id="ID_FMP_GEAR_12" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=12&amp;ftype=4" charelem="9e82108" legality="rules-legal" />
               <AttackBonus> 4 </AttackBonus>
               <Damage> 1d6+3 </Damage>
               <DamageType> Thunder </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +3 Wisdom modifier.
+1 half your level.

 </HitComponents>
               <DamageComponents> +3 Wisdom modifier.

 </DamageComponents>
               <Conditions> +1 to damage rolls for each enemy you attack - Covenant of Wrath.
+1 to attack rolls when you&apos;re bloodied - Dragonborn Fury.
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Summon Angel of Fire">
            <specific name="Power Usage"> Daily </specific>
            <specific name="Action Type"> Minor Action </specific>
         </Power>

         <Power name="Wall of Light">
            <specific name="Power Usage"> Daily </specific>
            <specific name="Action Type"> Minor Action </specific>
         </Power>

      </PowerStats>


      <!--
         The character's companions
      -->
      <Companions>
      </Companions>


      <!--
         The character's journal entries
      -->
      <Journal>
      </Journal>

   </CharacterSheet>


         <D20CampaignSetting name="">
            <!--
               Dungeons and Dragons Insider: Character Builder campaign save file
            -->
         </D20CampaignSetting>


   <!--
      Level tags are an internal tree of rules elements, see RulesElementTally
      above for the final list of rules elements,  taking into account
      retraining, etc.
   -->
   <Level>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="9eaa910" legality="rules-legal" >
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="9ea2cf0" legality="rules-legal" >
            <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="9e1e2d0" legality="rules-legal" >
               <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="9ea3878" legality="rules-legal" />
               <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="9ea2e90" legality="rules-legal" />
               <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="9e99748" legality="rules-legal" />
               <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="9ea3380" legality="rules-legal" />
               <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="9e99a50" legality="rules-legal" />
               <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="9ea31e0" legality="rules-legal" />
               <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="9ea3528" legality="rules-legal" />
               <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="9e95f28" legality="rules-legal" />
               <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="9ea36d0" legality="rules-legal" />
               <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="9e54be8" legality="rules-legal" />
               <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="9e86978" legality="rules-legal" />
               <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="9ea3a80" legality="rules-legal" />
               <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="9ea3038" legality="rules-legal" />
               <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="9e335a8" legality="rules-legal" />
               <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="9ebb7f0" legality="rules-legal" />
               <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="9ea1e28" legality="rules-legal" />
               <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="9e9bc70" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="9e94470" legality="rules-legal" />
            <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="9ebb8f0" legality="rules-legal" />
            <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="9e9b450" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="9e1bae8" legality="rules-legal" >
            <RulesElement name="" type="" charelem="9e94d20" legality="rules-legal" />
            <RulesElement name="Good" type="Alignment" internal-id="ID_FMP_ALIGNMENT_3" charelem="9e95ee0" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="9db6248" legality="rules-legal" >
            <RulesElement name="Missing Master" type="Background" internal-id="ID_FMP_BACKGROUND_76" charelem="9ebca20" legality="rules-legal" >
               <RulesElement name="Regional Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_REGIONAL_BENEFIT" charelem="9e932c8" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="" type="" charelem="9e9b860" legality="rules-legal" />
            <RulesElement name="" type="" charelem="9e98c30" legality="rules-legal" />
            <RulesElement name="" type="" charelem="9e99260" legality="rules-legal" />
            <RulesElement name="" type="" charelem="9e99c38" legality="rules-legal" />
            <RulesElement name="" type="" charelem="9e92890" legality="rules-legal" />
            <RulesElement name="" type="" charelem="9dc1880" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="9e91f18" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="9e92910" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="9e5cd30" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="9eb70d8" legality="rules-legal" />
         <RulesElement name="Dragonborn" type="Race" internal-id="ID_FMP_RACE_1" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=1" charelem="9e6b098" legality="rules-legal" >
            <RulesElement name="Dragonborn" type="Grants" internal-id="ID_INTERNAL_GRANTS_DRAGONBORN" charelem="9e69398" legality="rules-legal" >
               <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="9e91508" legality="rules-legal" />
               <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="9ea3ba8" legality="rules-legal" />
               <RulesElement name="Dragon Breath" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_6" charelem="9e40810" legality="rules-legal" >
                  <RulesElement name="Dragon Breath" type="Power" internal-id="ID_FMP_POWER_1448" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1448" charelem="9e7baf8" legality="rules-legal" >
                     <RulesElement name="Dragon Breath Constitution" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_DRAGON_BREATH_CONSTITUTION" charelem="9ea4ce0" legality="rules-legal" />
                     <RulesElement name="Dragon Breath Lightning" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_DRAGON_BREATH_LIGHTNING" charelem="9e91cf8" legality="rules-legal" />
                  </RulesElement>
               </RulesElement>
               <RulesElement name="Dragonborn Fury" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_379" charelem="9ea4b48" legality="rules-legal" />
               <RulesElement name="Draconic Heritage" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_631" charelem="9ea4fd8" legality="rules-legal" />
               <RulesElement name="Charisma" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_CHARISMA" charelem="9ddea50" legality="rules-legal" />
               <RulesElement name="Strength" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_STRENGTH" charelem="9e625b0" legality="rules-legal" />
               <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="9dbd1a0" legality="rules-legal" />
               <RulesElement name="Draconic" type="Language" internal-id="ID_FMP_LANGUAGE_2" charelem="9dc0070" legality="rules-legal" />
            </RulesElement>
         </RulesElement>
         <RulesElement name="Invoker" type="Class" internal-id="ID_FMP_CLASS_127" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=127" charelem="9eb8c98" legality="rules-legal" >
            <RulesElement name="Invoker" type="Grants" internal-id="ID_INTERNAL_GRANTS_INVOKER" charelem="9e9db88" legality="rules-legal" >
               <RulesElement name="Controller" type="Role" internal-id="ID_FMP_ROLE_1" charelem="9e5d358" legality="rules-legal" />
               <RulesElement name="Divine" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_3" charelem="9ea8900" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="9e02130" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="9dbeb00" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="9ebd6c0" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="9e19fa8" legality="rules-legal" />
               <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="9e52768" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="9eb0070" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="9e69eb0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="9e55408" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="9e64998" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="9e6ade8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="9eacdf0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="9e18f20" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="9e60a78" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="9e7a070" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="9e83fe8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="9eb7c28" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="9dc7ba8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="9e08f08" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="9e896b0" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (hand crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="9dbf840" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="9e26040" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="9ea5400" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="9e43b78" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Channel Divinity" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_324" charelem="9e77278" legality="rules-legal" >
                  <RulesElement name="" type="" charelem="9e61958" legality="rules-legal" />
                  <RulesElement name="" type="" charelem="9dcdf20" legality="rules-legal" />
                  <RulesElement name="" type="" charelem="9e9c9c8" legality="rules-legal" />
                  <RulesElement name="" type="" charelem="9ea1a20" legality="rules-legal" />
                  <RulesElement name="" type="" charelem="9e62438" legality="rules-legal" />
                  <RulesElement name="" type="" charelem="9e786e8" legality="rules-legal" />
                  <RulesElement name="Rebuke Undead" type="Power" internal-id="ID_FMP_POWER_5186" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5186" charelem="9e67c68" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Divine Covenant" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1156" charelem="9e8df40" legality="rules-legal" >
                  <RulesElement name="Covenant of Wrath" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1266" charelem="9ebfa20" legality="rules-legal" >
                     <RulesElement name="Armor of Wrath" type="Power" internal-id="ID_FMP_POWER_5184" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5184" charelem="9e8a9d8" legality="rules-legal" />
                  </RulesElement>
               </RulesElement>
               <RulesElement name="Ritual Casting" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_683" charelem="9ed7768" legality="rules-legal" >
                  <RulesElement name="Ritual Caster" type="Feat" internal-id="ID_FMP_FEAT_159" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=159" charelem="9ed5398" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Religion" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_RELIGION" charelem="9ed5058" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Divine Bolts" type="Power" internal-id="ID_FMP_POWER_2848" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2848" charelem="9ed4fd8" legality="rules-legal" />
            <RulesElement name="Avenging Light" type="Power" internal-id="ID_FMP_POWER_2847" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2847" charelem="9e4d340" legality="rules-legal" />
            <RulesElement name="" type="" charelem="9e25e98" legality="rules-legal" />
            <RulesElement name="Arcana" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ARCANA" charelem="9e58908" legality="rules-legal" />
            <RulesElement name="Insight" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_INSIGHT" charelem="9e6e6b8" legality="rules-legal" />
            <RulesElement name="Perception" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_PERCEPTION" charelem="9e6fcc0" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Bardic Dilettante" type="Feat" internal-id="ID_FMP_FEAT_665" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=665" charelem="9e2d180" legality="rules-legal" >
            <RulesElement name="Heal" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_HEAL" charelem="9dbf300" legality="rules-legal" />
            <RulesElement name="Majestic Word" type="Power" internal-id="ID_FMP_POWER_2339" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2339" charelem="9e9ec88" legality="rules-legal" />
            <RulesElement name="Bard" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_BARD" charelem="9e4ea38" legality="rules-legal" />
            <RulesElement name="Multiclass" type="Multiclass" internal-id="ID_INTERNAL_MULTICLASS_MULTICLASS" charelem="9e58968" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Thunder of Judgment" type="Power" internal-id="ID_FMP_POWER_2853" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2853" charelem="9e2d260" legality="rules-legal" />
         <RulesElement name="Summon Angel of Fire" type="Power" internal-id="ID_FMP_POWER_3314" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3314" charelem="9e83878" legality="rules-legal" />
         <RulesElement name="Bahamut" type="Deity" internal-id="ID_FMP_DEITY_2" charelem="9e94e38" legality="rules-legal" />
      </RulesElement>
      <loot count="1" equip-count="1" >
         <RulesElement name="Chainmail" type="Armor" internal-id="ID_FMP_ARMOR_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=2" charelem="9df9e30" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" >
         <RulesElement name="Implement, Rod" type="Gear" internal-id="ID_FMP_GEAR_12" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=12&amp;ftype=4" charelem="9eb00f0" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" >
         <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&amp;ftype=4" charelem="9eb7988" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" >
         <RulesElement name="Dagger" type="Weapon" internal-id="ID_FMP_WEAPON_3" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3" charelem="9e76178" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" >
         <RulesElement name="Silence" type="Ritual" internal-id="ID_FMP_RITUAL_58" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=58" charelem="9e3e830" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" >
         <RulesElement name="Hand of Fate" type="Ritual" internal-id="ID_FMP_RITUAL_16" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=16" charelem="9e737b8" legality="rules-legal" />
      </loot>
      <loot count="-1" equip-count="-1" >
         <RulesElement name="Dagger" type="Weapon" internal-id="ID_FMP_WEAPON_3" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3" charelem="9e44528" legality="rules-legal" />
      </loot>
      <loot count="4" equip-count="0" >
         <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="9ec2ed0" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" >
         <RulesElement name="Mace" type="Weapon" internal-id="ID_FMP_WEAPON_5" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5&amp;ftype=3" charelem="9e8ff70" legality="rules-legal" />
      </loot>
      <loot count="0" equip-count="0" >
         <RulesElement name="Implement, Rod" type="Gear" internal-id="ID_FMP_GEAR_12" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=12&amp;ftype=4" charelem="9de4038" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" >
         <RulesElement name="Ritual Book" type="Gear" internal-id="ID_FMP_GEAR_31" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=31&amp;ftype=4" charelem="9e2b308" legality="rules-legal" />
      </loot>
   </Level>
   <Level>
      <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="9e621c0" legality="rules-legal" >
         <RulesElement name="Distant Advantage" type="Feat" internal-id="ID_FMP_FEAT_1002" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1002" charelem="9ec1278" legality="rules-legal" />
         <RulesElement name="Wall of Light" type="Power" internal-id="ID_FMP_POWER_2860" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2860" charelem="9e9ccb0" legality="rules-legal" />
         <RulesElement name="" type="" charelem="9e8dc58" legality="rules-legal" />
      </RulesElement>
   </Level>


   <!--
      Textstrings are builder 'variables' and contain entered text data, such
      as character names, as well as internal data
   -->
   <textstring name="_PER_LEVEL_1_Carried Money">
      9 gp
   </textstring>
   <textstring name="_PER_LEVEL_1_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_1_Residuum">
      0
   </textstring>
   <textstring name="_INTERNAL_MainHandWeapon">
      Arcane Implement, Rod
   </textstring>
   <textstring name="LOOTNOTE_ID_FMP_GEAR_12">
      
   </textstring>
   <textstring name="_INTERNAL_VersatileUsedTwoHanded">
      0
   </textstring>
   <textstring name="Name">
      Shamash
   </textstring>
   <textstring name="Height">
      6&apos;4&quot;
   </textstring>
   <textstring name="Weight">
      280lbs
   </textstring>
   <textstring name="Age">
      30
   </textstring>
   <textstring name="Character Save File">
      C:\Documents and Settings\Administrator\My Documents\ddi\Saved Characters\Scales of War\Shamash.dnd4e
   </textstring>
   <textstring name="Character Portrait">
      file://C:\Documents and Settings\Administrator\My Documents\My Pictures\ddi\Character Portraits\Sample Portraits\M_Dragonborn7.png
   </textstring>
   <textstring name="CUR_HitPoints">
      
   </textstring>
   <textstring name="CUR_Surges">
      
   </textstring>
   <textstring name="CUR_SecWind">
      false
   </textstring>
   <textstring name="CUR_DeathSave1">
      false
   </textstring>
   <textstring name="CUR_DeathSave2">
      false
   </textstring>
   <textstring name="CUR_DeathSave3">
      false
   </textstring>
   <textstring name="CUR_TempHP">
      
   </textstring>
   <textstring name="CUR_Action Points">
      
   </textstring>
   <textstring name="USER_NOTE_Dragon Breath">
      Use dragon breath as an encounter power.
   </textstring>
   <textstring name="USER_NOTE_Dragon Breath Strength">
      Use STR for Dragon Breath
   </textstring>
   <textstring name="USER_NOTE_Dragon Breath Cold">
      Dragon Breath deals cold damage
   </textstring>
   <textstring name="USER_NOTE_Draconic Heritage">
      Add Con mod to healing surge value.
   </textstring>
   <textstring name="USER_NOTE_Channel Divinity">
      Invoke a channel divinity class feature or other power; encounter.
   </textstring>
   <textstring name="USER_NOTE_Divine Covenant">
      EMPTY_STRING
   </textstring>
   <textstring name="USER_NOTE_Covenant of Preservation">
      Gain the Preserver&apos;s Rebuke power, as well as the ability to slide an ally when using a divine encounter or daily attack power.
   </textstring>
   <textstring name="USER_NOTE_Ritual Casting">
      Gain Ritual Caster as a bonus feat.
   </textstring>
   <textstring name="USER_NOTE_Ritual Caster">
      Master and perform rituals
   </textstring>
   <textstring name="USER_NOTE_Tactical Leader">
      Warlord: training in one skill, ally gains +1 to attack roll once per encounter
   </textstring>
   <textstring name="LAYOUT_DATA">
      MobilePanelsLocked=True|CurrentOrientationStyle=Vertical|NewPageLayoutAffinity=Portrait|NewPowerLayoutAffinity=Portrait|ShowJournalPages=False|ShowPowerCardPages=True|ShowBasicAttackPowerCards=False|ShowOptionalCards=True|ShowAllWeaponsForCards=False|ShowBlankPowerCardPage=False|ShowPageNumbers=True|ZoomLevel=100|PersonalizedData=True&amp;BaseStyle=PortraitPage1/LayoutStyle=Portrait|*/HEADER|*/INITIATIVE/ABILITY_SCORES/HIT_POINTS/SKILLS|*/DEFENSES/ACTION_POINTS/RACE_FEATURES/CLASS_FEATURES/LANGUAGES|*/MOVEMENT/SENSES/ATTACK_WORKSPACE;Melee Basic Attack - Dagger:Ranged Basic Attack - Dagger/DAMAGE_WORKSPACE;Melee Basic Attack - Dagger:Ranged Basic Attack - Dagger/BASIC_ATTACKS/FEATS&amp;BaseStyle=PortraitPage2/LayoutStyle=Portrait|*|*/POWERS_PANEL/OTHER_EQUIPMENT/COINS_AND_WEALTH|*/MAGIC_ITEMS_PANEL/RITUALS|*/PORTRAIT/NOTES_PERSONALITY;Height=110/NOTES_APPEARANCE;Height=110/NOTES_BACKGROUND;Height=110/NOTES_ALLIES;Height=110/NOTES_SESSION;Height=110
   </textstring>
   <textstring name="USAGE_Dragon Breath">
      false
   </textstring>
   <textstring name="USAGE_Rebuke Undead">
      false
   </textstring>
   <textstring name="USAGE_Preserver&apos;s Rebuke">
      false
   </textstring>
   <textstring name="USAGE_Blades of Astral Fire">
      false
   </textstring>
   <textstring name="USAGE_Binding Invocation of Chains">
      false
   </textstring>
   <textstring name="USER_NOTE_Dragon Breath Constitution">
      Use CON for Dragon Breath
   </textstring>
   <textstring name="USER_NOTE_Dragon Breath Lightning">
      Dragon Breath deals lightning damage
   </textstring>
   <textstring name="USER_NOTE_Covenant of Wrath">
      Gain the Armor of Wrath power, as well as a damage bonus when using a divine encounter or daily attack power.
   </textstring>
   <textstring name="USER_NOTE_Student of Battle">
      Warlord: skill training, inspiring word 1/day
   </textstring>
   <textstring name="USAGE_Armor of Wrath">
      false
   </textstring>
   <textstring name="USAGE_Thunder of Judgment">
      false
   </textstring>
   <textstring name="USAGE_Inspiring Word">
      false
   </textstring>
   <textstring name="LOOTNOTE_ID_FMP_WEAPON_3">
      
   </textstring>
   <textstring name="LOOTNOTE_ID_FMP_WEAPON_4">
      
   </textstring>
   <textstring name="LOOTNOTE_ID_FMP_WEAPON_5">
      
   </textstring>
   <textstring name="Invoker Ritual Book">
      Given
   </textstring>
   <textstring name="USER_NOTE_Dragonborn Fury">
      +1 to attacks while bloodied.
   </textstring>
   <textstring name="USER_NOTE_Bardic Dilettante">
      Bard: skill training, majestic word 1/day
   </textstring>
   <textstring name="LAYOUT_DATAPowerCard">
      &lt;PowerCards&gt;
  &lt;CharSummaryCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt;
  &lt;ActionPointCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt;
  &lt;SecondWindCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;true&quot;&gt;
    &lt;RuleID&gt;&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/SecondWindCard&gt;
  &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_MELEE_BASIC_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Mace&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_RANGED_BASIC_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Javelin&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2848&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Implement, Rod&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2849&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Implement, Rod&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1448&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_5186&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Implement, Rod&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_5184&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2853&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Implement, Rod&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2339&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_5189&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Implement, Rod&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
&lt;/PowerCards&gt;
   </textstring>
   <textstring name="USAGE_Majestic Word">
      false
   </textstring>
   <textstring name="_PER_LEVEL_2_Carried Money">
      9 gp
   </textstring>
   <textstring name="_PER_LEVEL_2_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_2_Residuum">
      0
   </textstring>
   <textstring name="Experience Points">
      1000
   </textstring>


</D20Character>
