﻿<D20Character game-system="D&amp;D4E" Version="0.07a" legality="rules-legal">
   <!--
      Dungeons and Dragons Insider: Character Builder character save file
   -->


   <!--
      This section provides computed data for applications
      without access to the rules engine and rules data.
   -->
   <CharacterSheet>


      <Details>
         <name> Quinn </name>
         <Level> 1 </Level>
         <Player>  </Player>
         <Height> 5&apos;9&quot; </Height>
         <Weight> 160lbs </Weight>
         <Gender>  </Gender>
         <Age> 45 </Age>
         <Alignment>  </Alignment>
         <Company>  </Company>
         <Portrait> file://C:\Documents and Settings\Administrator\My Documents\My Pictures\ddi\Character Portraits\Sample Portraits\M_Halfelf3.png </Portrait>
         <Experience>  </Experience>
         <CarriedMoney> 3 gp </CarriedMoney>
         <StoredMoney> 0 gp </StoredMoney>
         <Traits>  </Traits>
         <Appearance>  </Appearance>
         <Companions>  </Companions>
         <Notes>  </Notes>
      </Details>

      <!--
         Base ability scores (see stats of same name for final adjusted score)
      -->
      <AbilityScores legality="rules-legal">
         <Strength score="16" />
         <Constitution score="12" />
         <Dexterity score="10" />
         <Intelligence score="16" />
         <Wisdom score="8" />
         <Charisma score="12" />
      </AbilityScores>


      <!--
         Final computed stat values - the various numbers
         on the character sheet are here along with behind the scenes
         values to build them.
      -->
      <StatBlock>
         <Stat name="Strength" value="18">
            <alias name="Strength" />
            <alias name="str" />
            <statadd value="16" />
            <statadd Level="1" value="2" charelem="9e548f8" />
         </Stat>

         <Stat name="Constitution" value="12">
            <alias name="Constitution" />
            <alias name="con" />
            <statadd value="12" />
         </Stat>

         <Stat name="Dexterity" value="10">
            <alias name="Dexterity" />
            <alias name="dex" />
            <statadd value="10" />
         </Stat>

         <Stat name="Intelligence" value="16">
            <alias name="Intelligence" />
            <alias name="Int" />
            <statadd value="16" />
         </Stat>

         <Stat name="Wisdom" value="8">
            <alias name="Wisdom" />
            <alias name="wis" />
            <statadd value="8" />
         </Stat>

         <Stat name="Charisma" value="12">
            <alias name="Charisma" />
            <alias name="cha" />
            <statadd value="12" />
         </Stat>

         <Stat name="Strength modifier" value="4">
            <alias name="Strength modifier" />
            <statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="9e73908" />
         </Stat>

         <Stat name="Dexterity modifier" value="0">
            <alias name="Dexterity modifier" />
            <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9e73908" />
         </Stat>

         <Stat name="Constitution modifier" value="1">
            <alias name="Constitution modifier" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="9e73908" />
         </Stat>

         <Stat name="Intelligence Modifier" value="3">
            <alias name="Intelligence Modifier" />
            <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="9e73908" />
         </Stat>

         <Stat name="Wisdom modifier" value="-1">
            <alias name="Wisdom modifier" />
            <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e73908" />
         </Stat>

         <Stat name="Charisma modifier" value="1">
            <alias name="Charisma modifier" />
            <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9e73908" />
         </Stat>

         <Stat name="AC" value="17">
            <alias name="AC" />
            <alias name="Armor Class" />
            <statadd Level="1" value="10" charelem="9e73908" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e73908" />
            <statadd type="ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="9e73908" />
            <statadd type="ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="9e73908" />
            <statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="9e73908" />
            <statadd type="Armor" value="6" charelem="9e64c70" />
            <statadd type="Shield" requires="Shield Proficiency (Light)" value="1" charelem="9e573f0" />
         </Stat>

         <Stat name="Death Saves Count" value="3">
            <alias name="Death Saves Count" />
            <statadd Level="1" value="3" charelem="9e73908" />
         </Stat>

         <Stat name="Level" value="1">
            <alias name="Level" />
            <statadd Level="1" value="1" charelem="9e73908" />
         </Stat>

         <Stat name="Hit Points" value="24">
            <alias name="Hit Points" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="9e73908" />
            <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="9e73908" />
         </Stat>

         <Stat name="_LEVEL-ONE-HPS" value="12">
            <alias name="_LEVEL-ONE-HPS" />
            <statadd Level="1" value="12" charelem="9e15da0" />
         </Stat>

         <Stat name="Healing Surges" value="8">
            <alias name="Healing Surges" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="9e73908" />
            <statadd Level="1" value="7" charelem="9e15da0" />
         </Stat>

         <Stat name="Fortitude Defense" value="16">
            <alias name="Fortitude Defense" />
            <statadd Level="1" value="10" charelem="9e73908" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e73908" />
            <statadd type="ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="9e73908" />
            <statadd type="ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="9e73908" />
            <statadd type="Racial" Level="1" value="1" charelem="9e5d290" />
            <statadd type="Class" Level="1" value="1" charelem="9e15da0" />
         </Stat>

         <Stat name="HALF-LEVEL" value="0">
            <alias name="HALF-LEVEL" />
         </Stat>

         <Stat name="Reflex Defense" value="15">
            <alias name="Reflex Defense" />
            <statadd Level="1" value="10" charelem="9e73908" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e73908" />
            <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9e73908" />
            <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="9e73908" />
            <statadd type="Racial" Level="1" value="1" charelem="9e5d290" />
            <statadd requires="!Armor Proficiency (Chainmail)" value="-2" charelem="9e64c70" />
            <statadd type="Shield" requires="Shield Proficiency (Light)" value="1" charelem="9e573f0" />
         </Stat>

         <Stat name="Will Defense" value="13">
            <alias name="Will Defense" />
            <statadd Level="1" value="10" charelem="9e73908" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e73908" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e73908" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9e73908" />
            <statadd type="Racial" Level="1" value="1" charelem="9e5d290" />
            <statadd type="Class" Level="1" value="1" charelem="9e15da0" />
         </Stat>

         <Stat name="initiative" value="3">
            <alias name="initiative" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e73908" />
            <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9e73908" />
            <statadd Level="1" value="1" statlink="initiative misc" charelem="9e73908" />
         </Stat>

         <Stat name="initiative misc" value="3">
            <alias name="initiative misc" />
            <statadd Level="1" value="1" charelem="9e15238" />
            <statadd Level="1" value="1" statlink="Combat Leader" charelem="9e809b8" />
         </Stat>

         <Stat name="Ring Slots" value="2">
            <alias name="Ring Slots" />
            <statadd Level="1" value="2" charelem="9e73908" />
         </Stat>

         <Stat name="Acrobatics" value="-1">
            <alias name="Acrobatics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e7fc88" />
            <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Acrobatics misc" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="9e7fc88" />
         </Stat>

         <Stat name="Acrobatics Trained" value="0">
            <alias name="Acrobatics Trained" />
         </Stat>

         <Stat name="Acrobatics misc" value="0">
            <alias name="Acrobatics misc" />
         </Stat>

         <Stat name="Armor Penalty" value="-1">
            <alias name="Armor Penalty" />
            <statadd value="-1" charelem="9e64c70" />
         </Stat>

         <Stat name="Arcana" value="3">
            <alias name="Arcana" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e7fc88" />
            <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Arcana Trained" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Arcana misc" charelem="9e7fc88" />
         </Stat>

         <Stat name="Arcana Trained" value="0">
            <alias name="Arcana Trained" />
         </Stat>

         <Stat name="Arcana misc" value="0">
            <alias name="Arcana misc" />
         </Stat>

         <Stat name="Bluff" value="1">
            <alias name="Bluff" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e7fc88" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Bluff Trained" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Bluff misc" charelem="9e7fc88" />
         </Stat>

         <Stat name="Bluff Trained" value="0">
            <alias name="Bluff Trained" />
         </Stat>

         <Stat name="Bluff misc" value="0">
            <alias name="Bluff misc" />
         </Stat>

         <Stat name="Diplomacy" value="6">
            <alias name="Diplomacy" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e7fc88" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Diplomacy misc" charelem="9e7fc88" />
         </Stat>

         <Stat name="Diplomacy Trained" value="5">
            <alias name="Diplomacy Trained" />
            <statadd type="trained" Level="1" value="5" charelem="9e7fe00" />
         </Stat>

         <Stat name="Diplomacy misc" value="0">
            <alias name="Diplomacy misc" />
         </Stat>

         <Stat name="Dungeoneering" value="-1">
            <alias name="Dungeoneering" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e7fc88" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Dungeoneering misc" charelem="9e7fc88" />
         </Stat>

         <Stat name="Dungeoneering Trained" value="0">
            <alias name="Dungeoneering Trained" />
         </Stat>

         <Stat name="Dungeoneering misc" value="0">
            <alias name="Dungeoneering misc" />
         </Stat>

         <Stat name="Endurance" value="5">
            <alias name="Endurance" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e7fc88" />
            <statadd type="ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Endurance Trained" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Endurance misc" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="9e7fc88" />
         </Stat>

         <Stat name="Endurance Trained" value="5">
            <alias name="Endurance Trained" />
            <statadd type="trained" Level="1" value="5" charelem="9e8c1f8" />
         </Stat>

         <Stat name="Endurance misc" value="0">
            <alias name="Endurance misc" />
         </Stat>

         <Stat name="Heal" value="4">
            <alias name="Heal" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e7fc88" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Heal Trained" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Heal misc" charelem="9e7fc88" />
         </Stat>

         <Stat name="Heal Trained" value="5">
            <alias name="Heal Trained" />
            <statadd type="trained" Level="1" value="5" charelem="9e3fa60" />
         </Stat>

         <Stat name="Heal misc" value="0">
            <alias name="Heal misc" />
         </Stat>

         <Stat name="History" value="9">
            <alias name="History" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e7fc88" />
            <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="History Trained" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="History misc" charelem="9e7fc88" />
         </Stat>

         <Stat name="History Trained" value="5">
            <alias name="History Trained" />
            <statadd type="trained" Level="1" value="5" charelem="9e479b0" />
         </Stat>

         <Stat name="History misc" value="1">
            <alias name="History misc" />
            <statadd Level="1" value="1" charelem="9e15238" />
         </Stat>

         <Stat name="Insight" value="-1">
            <alias name="Insight" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e7fc88" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Insight Trained" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Insight misc" charelem="9e7fc88" />
         </Stat>

         <Stat name="Insight Trained" value="0">
            <alias name="Insight Trained" />
         </Stat>

         <Stat name="Insight misc" value="0">
            <alias name="Insight misc" />
         </Stat>

         <Stat name="Intimidate" value="1">
            <alias name="Intimidate" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e7fc88" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Intimidate Trained" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Intimidate misc" charelem="9e7fc88" />
         </Stat>

         <Stat name="Intimidate Trained" value="0">
            <alias name="Intimidate Trained" />
         </Stat>

         <Stat name="Intimidate misc" value="0">
            <alias name="Intimidate misc" />
         </Stat>

         <Stat name="Nature" value="-1">
            <alias name="Nature" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e7fc88" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Nature Trained" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Nature misc" charelem="9e7fc88" />
         </Stat>

         <Stat name="Nature Trained" value="0">
            <alias name="Nature Trained" />
         </Stat>

         <Stat name="Nature misc" value="0">
            <alias name="Nature misc" />
         </Stat>

         <Stat name="Perception" value="-1">
            <alias name="Perception" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e7fc88" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Perception Trained" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Perception misc" charelem="9e7fc88" />
         </Stat>

         <Stat name="Perception Trained" value="0">
            <alias name="Perception Trained" />
         </Stat>

         <Stat name="Perception misc" value="0">
            <alias name="Perception misc" />
         </Stat>

         <Stat name="Religion" value="3">
            <alias name="Religion" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e7fc88" />
            <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Religion Trained" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Religion misc" charelem="9e7fc88" />
         </Stat>

         <Stat name="Religion Trained" value="0">
            <alias name="Religion Trained" />
         </Stat>

         <Stat name="Religion misc" value="0">
            <alias name="Religion misc" />
         </Stat>

         <Stat name="Stealth" value="-1">
            <alias name="Stealth" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e7fc88" />
            <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Stealth Trained" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Stealth misc" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="9e7fc88" />
         </Stat>

         <Stat name="Stealth Trained" value="0">
            <alias name="Stealth Trained" />
         </Stat>

         <Stat name="Stealth misc" value="0">
            <alias name="Stealth misc" />
         </Stat>

         <Stat name="Streetwise" value="1">
            <alias name="Streetwise" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e7fc88" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Streetwise Trained" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Streetwise misc" charelem="9e7fc88" />
         </Stat>

         <Stat name="Streetwise Trained" value="0">
            <alias name="Streetwise Trained" />
         </Stat>

         <Stat name="Streetwise misc" value="0">
            <alias name="Streetwise misc" />
         </Stat>

         <Stat name="Thievery" value="-1">
            <alias name="Thievery" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e7fc88" />
            <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Thievery Trained" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Thievery misc" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="9e7fc88" />
         </Stat>

         <Stat name="Thievery Trained" value="0">
            <alias name="Thievery Trained" />
         </Stat>

         <Stat name="Thievery misc" value="0">
            <alias name="Thievery misc" />
         </Stat>

         <Stat name="Athletics" value="8">
            <alias name="Athletics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e7fc88" />
            <statadd type="ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Athletics Trained" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Athletics misc" charelem="9e7fc88" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="9e7fc88" />
         </Stat>

         <Stat name="Athletics Trained" value="5">
            <alias name="Athletics Trained" />
            <statadd type="trained" Level="1" value="5" charelem="9e35150" />
         </Stat>

         <Stat name="Athletics misc" value="0">
            <alias name="Athletics misc" />
         </Stat>

         <Stat name="passive Perception" value="9">
            <alias name="passive Perception" />
            <statadd Level="1" value="1" statlink="Perception" charelem="9e7fc88" />
            <statadd Level="1" value="10" charelem="9e7fc88" />
         </Stat>

         <Stat name="Passive Insight" value="9">
            <alias name="Passive Insight" />
            <statadd Level="1" value="1" statlink="Insight" charelem="9e7fc88" />
            <statadd Level="1" value="10" charelem="9e7fc88" />
         </Stat>

         <Stat name="Speed" value="5">
            <alias name="Speed" />
            <statadd Level="1" value="6" charelem="9e618a8" />
            <statadd type="Armor" value="-1" charelem="9e64c70" />
         </Stat>

         <Stat name="Average Height" value="0">
            <alias name="Average Height" />
            <statadd String="5&apos; 6&quot;-6&apos;2&quot;" Level="1" value="0" />
         </Stat>

         <Stat name="Average Weight" value="0">
            <alias name="Average Weight" />
            <statadd String="135-220 lb." Level="1" value="0" />
         </Stat>

         <Stat name="Size" value="0">
            <alias name="Size" />
            <statadd String="Medium" Level="1" value="0" />
         </Stat>

         <Stat name="Combat Leader" value="2">
            <alias name="Combat Leader" />
            <statadd type="Power" Level="1" value="2" charelem="9e809b8" />
         </Stat>

         <Stat name="_CLASSNAME" value="0">
            <alias name="_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_8" Level="1" value="0" />
         </Stat>

         <Stat name="_AT_WILL_CLASSNAME" value="0">
            <alias name="_AT_WILL_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_8" Level="1" value="0" />
         </Stat>

         <Stat name="_DAILY_CLASSNAME" value="0">
            <alias name="_DAILY_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_8" Level="1" value="0" />
         </Stat>

         <Stat name="_ENCOUNTER_CLASSNAME" value="0">
            <alias name="_ENCOUNTER_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_8" Level="1" value="0" />
         </Stat>

         <Stat name="_UTILITY_CLASSNAME" value="0">
            <alias name="_UTILITY_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_8" Level="1" value="0" />
         </Stat>

         <Stat name="_PER-LEVEL-HPS" value="5">
            <alias name="_PER-LEVEL-HPS" />
            <statadd Level="1" value="5" charelem="9e15da0" />
         </Stat>

         <Stat name="Attack Rolls" value="0">
            <alias name="Attack Rolls" />
            <statadd Level="1" conditional="if this attack was gained by spending an action point" value="3" charelem="9e748b0" />
            <statadd requires="!Armor Proficiency (Chainmail)" value="-2" charelem="9e64c70" />
         </Stat>

         <Stat name="XP Needed" value="1000">
            <alias name="XP Needed" />
            <statadd Level="1" value="1000" charelem="9e73908" />
         </Stat>

         <Stat name="Weight" value="102">
            <alias name="Weight" />
            <statadd value="102" />
         </Stat>

         <Stat name="Shield Bonus" value="1">
            <alias name="Shield Bonus" />
            <statadd type="Shield" value="1" charelem="9e573f0" />
         </Stat>

      </StatBlock>

      <!--
         The list of all rules elements the character has, after taking into
         account retraining, multiclass power swapping, etc.
      -->
      <RulesElementTally>
         <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="9e73908" legality="rules-legal" />
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="9e71438" legality="rules-legal" />
         <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="9e7fc88" legality="rules-legal" />
         <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="9e85608" legality="rules-legal" />
         <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="9e2b4c8" legality="rules-legal" />
         <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="9e5e0d8" legality="rules-legal" />
         <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="9e64e30" legality="rules-legal" />
         <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="9e7b1d8" legality="rules-legal" />
         <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="9e71600" legality="rules-legal" />
         <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="9e62638" legality="rules-legal" />
         <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="9e23ea8" legality="rules-legal" />
         <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="9e18138" legality="rules-legal" />
         <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="9e6b6a0" legality="rules-legal" />
         <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="9e5fd28" legality="rules-legal" />
         <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="9e530e0" legality="rules-legal" />
         <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="9e6c170" legality="rules-legal" />
         <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="9e5a3a0" legality="rules-legal" />
         <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="9e4ce78" legality="rules-legal" />
         <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="9e55350" legality="rules-legal" />
         <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="9e3fb88" legality="rules-legal" />
         <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="9e5e7e0" legality="rules-legal" />
         <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="9e31698" legality="rules-legal" />
         <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="9e621a0" legality="rules-legal" />
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="9e5e358" legality="rules-legal" />
         <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="9e34af8" legality="rules-legal" />
         <RulesElement name="Good" type="Alignment" internal-id="ID_FMP_ALIGNMENT_3" charelem="9e39b00" legality="rules-legal" />
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="9e656c0" legality="rules-legal" />
         <RulesElement name="Officer Who Came Out of Retirement" type="Background" internal-id="ID_FMP_BACKGROUND_74" charelem="9e15238" legality="rules-legal" >
            <specific name="Short Description"> Well, we didn&apos;t do it that way during the Eastern Campaigns, I can tell you that. </specific>
         </RulesElement>
         <RulesElement name="Regional Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_REGIONAL_BENEFIT" charelem="9db6c58" legality="rules-legal" />
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="9e18038" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="9e31a40" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="9e44858" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="9ddd698" legality="rules-legal" />
         <RulesElement name="Human" type="Race" internal-id="ID_FMP_RACE_7" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=7" charelem="9e618a8" legality="rules-legal" />
         <RulesElement name="Human" type="Grants" internal-id="ID_INTERNAL_GRANTS_HUMAN" charelem="9e5b3f0" legality="rules-legal" />
         <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="9e51370" legality="rules-legal" />
         <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="9e36180" legality="rules-legal" />
         <RulesElement name="Bonus Feat" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_29" charelem="9e5d358" legality="rules-legal" >
            <specific name="Short Description"> Choose an extra feat at 1st level. </specific>
         </RulesElement>
         <RulesElement name="Improved Tactics" type="Feat" internal-id="ID_FMP_FEAT_791" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=791" charelem="9e686d8" legality="rules-legal" >
            <specific name="Short Description"> Ally gains +1 to attack rolls with Tactical Presence </specific>
         </RulesElement>
         <RulesElement name="Bonus Skill" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_34" charelem="9e27b00" legality="rules-legal" >
            <specific name="Short Description"> Trained in one additional class skill. </specific>
         </RulesElement>
         <RulesElement name="History" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_HISTORY" charelem="9e479b0" legality="rules-legal" />
         <RulesElement name="Bonus At-Will Power" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_356" charelem="9e604e8" legality="rules-legal" >
            <specific name="Short Description"> Know one extra 1st-level attack power from your class. </specific>
         </RulesElement>
         <RulesElement name="Viper&apos;s Strike" type="Power" internal-id="ID_FMP_POWER_1063" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1063" charelem="9e56198" legality="rules-legal" />
         <RulesElement name="Human Defense Bonuses" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_646" charelem="9e5d290" legality="rules-legal" >
            <specific name="Short Description"> +1 to Fortitude, Reflex, and Will. </specific>
         </RulesElement>
         <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="9e42bb0" legality="rules-legal" />
         <RulesElement name="Strength" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_STRENGTH" charelem="9e548f8" legality="rules-legal" />
         <RulesElement name="Draconic" type="Language" internal-id="ID_FMP_LANGUAGE_2" charelem="9e5c370" legality="rules-legal" />
         <RulesElement name="Warlord" type="Class" internal-id="ID_FMP_CLASS_8" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=8" charelem="9e15da0" legality="rules-legal" />
         <RulesElement name="Warlord" type="Grants" internal-id="ID_INTERNAL_GRANTS_WARLORD" charelem="9e62448" legality="rules-legal" />
         <RulesElement name="Leader" type="Role" internal-id="ID_FMP_ROLE_2" charelem="9df9f80" legality="rules-legal" />
         <RulesElement name="Martial" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_1" charelem="9e52f70" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="9e2c798" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="9e639f8" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="9e687e8" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="9e2fb90" legality="rules-legal" />
         <RulesElement name="Shield Proficiency (Light)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" charelem="9e8bc60" legality="rules-legal" />
         <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="9ddf7f0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="9e011c8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="9e64440" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="9e0f400" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="9e8c138" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="9e0ed80" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="9e58ab0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="9e64740" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="9e8bef8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="9e21b08" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="9e60cb0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="9e64568" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="9e64848" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="9e64f00" legality="rules-legal" />
         <RulesElement name="Military Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" charelem="9e64c28" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Battleaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BATTLEAXE)" charelem="9e53630" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Handaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HANDAXE)" charelem="9e8bb38" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FLAIL)" charelem="9e88840" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING_HAMMER)" charelem="9e6b508" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" charelem="9e00e80" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (War Pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WAR_PICK)" charelem="9e8c1b0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" charelem="9e8c2e0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSWORD)" charelem="9e8cd68" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (short sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SWORD)" charelem="9e8cdc8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greataxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATAXE)" charelem="9db7168" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Heavy flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_FLAIL)" charelem="9e8cfc0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Glaive)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLAIVE)" charelem="9e14b58" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Halberd)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HALBERD)" charelem="9e65450" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Maul)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MAUL)" charelem="9e8cae0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSPEAR)" charelem="9e6f9d8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATSWORD)" charelem="9e8d260" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Falchion)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FALCHION)" charelem="9e8ceb8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Broadsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BROADSWORD)" charelem="9e8d438" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Khopesh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KHOPESH)" charelem="9e8d608" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Light war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LIGHT_WAR_PICK)" charelem="9e8d800" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scourge)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCOURGE)" charelem="9e32ea8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Trident)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TRIDENT)" charelem="9e8d348" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Heavy war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_WAR_PICK)" charelem="9e888a0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Feral Armor Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FERAL_ARMOR_CLAW)" charelem="9e8b7b8" legality="rules-legal" />
         <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="9e8b710" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (hand crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="9e88ad0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="9e80cc0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="9e80b38" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="9e8d9f8" legality="rules-legal" />
         <RulesElement name="Combat Leader" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_443" charelem="9e809b8" legality="rules-legal" >
            <specific name="Short Description"> You, and allies within 10 that see and hear you, gain +2 to initiative. </specific>
         </RulesElement>
         <RulesElement name="Commanding Presence" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_316" charelem="9e76d98" legality="rules-legal" >
            <specific name="Short Description"> Choose a Presence benefit; provides bonuses with certain powers. </specific>
         </RulesElement>
         <RulesElement name="Tactical Presence" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_783" charelem="9e76bf8" legality="rules-legal" >
            <specific name="Short Description"> Ally you can see that spends an action point to attack gains bonus to attack: 1/2 Int mod. </specific>
         </RulesElement>
         <RulesElement name="Inspiring Word" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_317" charelem="9e84b00" legality="rules-legal" >
            <specific name="Short Description"> Use inspiring word as an encounter (special) power, minor action. </specific>
         </RulesElement>
         <RulesElement name="Inspiring Word" type="Power" internal-id="ID_FMP_POWER_1590" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1590" charelem="9e71bc8" legality="rules-legal" />
         <RulesElement name="Wolf Pack Tactics" type="Power" internal-id="ID_FMP_POWER_620" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=620" charelem="9e782f0" legality="rules-legal" />
         <RulesElement name="Commander&apos;s Strike" type="Power" internal-id="ID_FMP_POWER_1061" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1061" charelem="9e8c730" legality="rules-legal" />
         <RulesElement name="Heal" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_HEAL" charelem="9e3fa60" legality="rules-legal" />
         <RulesElement name="Endurance" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ENDURANCE" charelem="9e8c1f8" legality="rules-legal" />
         <RulesElement name="Athletics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ATHLETICS" charelem="9e35150" legality="rules-legal" />
         <RulesElement name="Diplomacy" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_DIPLOMACY" charelem="9e7fe00" legality="rules-legal" />
         <RulesElement name="Action Surge" type="Feat" internal-id="ID_FMP_FEAT_215" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=215" charelem="9e748b0" legality="rules-legal" >
            <specific name="Short Description"> +3 to attacks when you spend an action point </specific>
         </RulesElement>
         <RulesElement name="Warlord&apos;s Favor" type="Power" internal-id="ID_FMP_POWER_1066" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1066" charelem="9e6ea90" legality="rules-legal" />
         <RulesElement name="Lead the Attack" type="Power" internal-id="ID_FMP_POWER_239" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=239" charelem="9e51ec8" legality="rules-legal" />
         <RulesElement name="Avandra" type="Deity" internal-id="ID_FMP_DEITY_1" charelem="9e7a020" legality="rules-legal" />
      </RulesElementTally>


      <!--
         The tally of the character's loot
      -->
      <LootTally>
         <loot count="1" equip-count="1" >
            <RulesElement name="Chainmail" type="Armor" internal-id="ID_FMP_ARMOR_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=2" charelem="9e64c70" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" >
            <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="9e31820" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" >
            <RulesElement name="Light Shield" type="Armor" internal-id="ID_FMP_ARMOR_7" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7&amp;ftype=2" charelem="9e573f0" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" >
            <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&amp;ftype=4" charelem="9e54b00" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" >
            <RulesElement name="Climber&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_20" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=20&amp;ftype=4" charelem="9e5ad10" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Trident" type="Weapon" internal-id="ID_FMP_WEAPON_53" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=53&amp;ftype=3" charelem="9dff260" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="4" equip-count="0" >
            <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="9ea86f8" legality="rules-legal" >
            </RulesElement>
         </loot>
      </LootTally>

      <!--
         The fields for your powers. Each power is then followed
         by the stats with that power paired with each legal weapon.
         The weapons are listed in priority as the builder sees it.
         Particularly, the first weapon listed is the default.
      -->
      <PowerStats>
         <Power name="Melee Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Longsword">
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="9e31820" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 1d8+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+0 half your level.
+3 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Strength modifier.

 </DamageComponents>
               <Conditions> +3 to attack rolls if this attack was gained by spending an action point - Action Surge.
 </Conditions>
            </Weapon>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="9ea86f8" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d6+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+0 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Strength modifier.

 </DamageComponents>
               <Conditions> +3 to attack rolls if this attack was gained by spending an action point - Action Surge.
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Ranged Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="9ea86f8" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d6+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+0 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Strength modifier.

 </DamageComponents>
               <Conditions> +3 to attack rolls if this attack was gained by spending an action point - Action Surge.
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Viper's Strike">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Longsword">
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="9e31820" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 1d8+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+0 half your level.
+3 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Strength modifier.

 </DamageComponents>
               <Conditions> +3 to attack rolls if this attack was gained by spending an action point - Action Surge.
 </Conditions>
            </Weapon>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="9ea86f8" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d6+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+0 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Strength modifier.

 </DamageComponents>
               <Conditions> +3 to attack rolls if this attack was gained by spending an action point - Action Surge.
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Inspiring Word">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Minor Action </specific>
         </Power>

         <Power name="Wolf Pack Tactics">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Longsword">
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="9e31820" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 1d8+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+0 half your level.
+3 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Strength modifier.

 </DamageComponents>
               <Conditions> +3 to attack rolls if this attack was gained by spending an action point - Action Surge.
 </Conditions>
            </Weapon>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="9ea86f8" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d6+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+0 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Strength modifier.

 </DamageComponents>
               <Conditions> +3 to attack rolls if this attack was gained by spending an action point - Action Surge.
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Commander's Strike">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
         </Power>

         <Power name="Warlord's Favor">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Longsword">
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="9e31820" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 2d8+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+0 half your level.
+3 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Strength modifier.

 </DamageComponents>
               <Conditions> +3 to attack rolls if this attack was gained by spending an action point - Action Surge.
 </Conditions>
            </Weapon>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="9ea86f8" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 2d6+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+0 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Strength modifier.

 </DamageComponents>
               <Conditions> +3 to attack rolls if this attack was gained by spending an action point - Action Surge.
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Lead the Attack">
            <specific name="Power Usage"> Daily </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Longsword">
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="9e31820" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 3d8+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+0 half your level.
+3 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Strength modifier.

 </DamageComponents>
               <Conditions> +3 to attack rolls if this attack was gained by spending an action point - Action Surge.
 </Conditions>
            </Weapon>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="9ea86f8" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 3d6+4 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Strength modifier.
+0 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Strength modifier.

 </DamageComponents>
               <Conditions> +3 to attack rolls if this attack was gained by spending an action point - Action Surge.
 </Conditions>
            </Weapon>
         </Power>

      </PowerStats>


      <!--
         The character's companions
      -->
      <Companions>
      </Companions>


      <!--
         The character's journal entries
      -->
      <Journal>
      </Journal>

   </CharacterSheet>


         <D20CampaignSetting name="">
            <!--
               Dungeons and Dragons Insider: Character Builder campaign save file
            -->
         </D20CampaignSetting>


   <!--
      Level tags are an internal tree of rules elements, see RulesElementTally
      above for the final list of rules elements,  taking into account
      retraining, etc.
   -->
   <Level>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="9e73908" legality="rules-legal" >
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="9e71438" legality="rules-legal" >
            <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="9e7fc88" legality="rules-legal" >
               <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="9e85608" legality="rules-legal" />
               <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="9e2b4c8" legality="rules-legal" />
               <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="9e5e0d8" legality="rules-legal" />
               <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="9e64e30" legality="rules-legal" />
               <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="9e7b1d8" legality="rules-legal" />
               <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="9e71600" legality="rules-legal" />
               <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="9e62638" legality="rules-legal" />
               <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="9e23ea8" legality="rules-legal" />
               <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="9e18138" legality="rules-legal" />
               <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="9e6b6a0" legality="rules-legal" />
               <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="9e5fd28" legality="rules-legal" />
               <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="9e530e0" legality="rules-legal" />
               <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="9e6c170" legality="rules-legal" />
               <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="9e5a3a0" legality="rules-legal" />
               <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="9e4ce78" legality="rules-legal" />
               <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="9e55350" legality="rules-legal" />
               <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="9e3fb88" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="9e5e7e0" legality="rules-legal" />
            <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="9e31698" legality="rules-legal" />
            <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="9e621a0" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="9e5e358" legality="rules-legal" >
            <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="9e34af8" legality="rules-legal" />
            <RulesElement name="Good" type="Alignment" internal-id="ID_FMP_ALIGNMENT_3" charelem="9e39b00" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="9e656c0" legality="rules-legal" >
            <RulesElement name="Officer Who Came Out of Retirement" type="Background" internal-id="ID_FMP_BACKGROUND_74" charelem="9e15238" legality="rules-legal" >
               <RulesElement name="Regional Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_REGIONAL_BENEFIT" charelem="9db6c58" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="" type="" charelem="9e17a38" legality="rules-legal" />
            <RulesElement name="" type="" charelem="9e72e58" legality="rules-legal" />
            <RulesElement name="" type="" charelem="9e27898" legality="rules-legal" />
            <RulesElement name="" type="" charelem="9e4cb38" legality="rules-legal" />
            <RulesElement name="" type="" charelem="9e59380" legality="rules-legal" />
            <RulesElement name="" type="" charelem="9e46100" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="9e18038" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="9e31a40" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="9e44858" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="9ddd698" legality="rules-legal" />
         <RulesElement name="Human" type="Race" internal-id="ID_FMP_RACE_7" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=7" charelem="9e618a8" legality="rules-legal" >
            <RulesElement name="Human" type="Grants" internal-id="ID_INTERNAL_GRANTS_HUMAN" charelem="9e5b3f0" legality="rules-legal" >
               <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="9e51370" legality="rules-legal" />
               <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="9e36180" legality="rules-legal" />
               <RulesElement name="Bonus Feat" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_29" charelem="9e5d358" legality="rules-legal" >
                  <RulesElement name="Improved Tactics" type="Feat" internal-id="ID_FMP_FEAT_791" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=791" charelem="9e686d8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Bonus Skill" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_34" charelem="9e27b00" legality="rules-legal" >
                  <RulesElement name="History" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_HISTORY" charelem="9e479b0" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Bonus At-Will Power" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_356" charelem="9e604e8" legality="rules-legal" >
                  <RulesElement name="Viper&apos;s Strike" type="Power" internal-id="ID_FMP_POWER_1063" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1063" charelem="9e56198" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Human Defense Bonuses" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_646" charelem="9e5d290" legality="rules-legal" />
               <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="9e42bb0" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Strength" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_STRENGTH" charelem="9e548f8" legality="rules-legal" />
            <RulesElement name="Draconic" type="Language" internal-id="ID_FMP_LANGUAGE_2" charelem="9e5c370" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Warlord" type="Class" internal-id="ID_FMP_CLASS_8" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=8" charelem="9e15da0" legality="rules-legal" >
            <RulesElement name="Warlord" type="Grants" internal-id="ID_INTERNAL_GRANTS_WARLORD" charelem="9e62448" legality="rules-legal" >
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      Count as elf, half-elf, and human for choosing feats.
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   <textstring name="USER_NOTE_Group Diplomacy">
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      You, and allies within 10 that see and hear you, gain +2 to initiative.
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    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_839&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Longsword&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1590&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1066&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Longsword&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_239&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Longsword&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
&lt;/PowerCards&gt;
   </textstring>
   <textstring name="USAGE_Righteous Brand">
      false
   </textstring>
   <textstring name="USAGE_Inspiring Word">
      false
   </textstring>
   <textstring name="USAGE_Inspiring Word2">
      false
   </textstring>
   <textstring name="USAGE_Warlord&apos;s Favor">
      false
   </textstring>
   <textstring name="USAGE_Lead the Attack">
      false
   </textstring>


</D20Character>
