﻿<D20Character game-system="D&amp;D4E" Version="0.07a" legality="rules-legal">
   <!--
      Dungeons and Dragons Insider: Character Builder character save file
   -->


   <!--
      This section provides computed data for applications
      without access to the rules engine and rules data.
   -->
   <CharacterSheet>


      <Details>
         <name> Hazel </name>
         <Level> 2 </Level>
         <Player>  </Player>
         <Height> 4&apos; </Height>
         <Weight> 80lbs </Weight>
         <Gender>  </Gender>
         <Age> 22 </Age>
         <Alignment>  </Alignment>
         <Company>  </Company>
         <Portrait> file://C:\Documents and Settings\Administrator\My Documents\My Pictures\ddi\Character Portraits\Sample Portraits\F_Halfling2.png </Portrait>
         <Experience> 1000 </Experience>
         <CarriedMoney> 9 gp </CarriedMoney>
         <StoredMoney> 0 gp </StoredMoney>
         <Traits>  </Traits>
         <Appearance>  </Appearance>
         <Companions>  </Companions>
         <Notes>  </Notes>
      </Details>

      <!--
         Base ability scores (see stats of same name for final adjusted score)
      -->
      <AbilityScores legality="rules-legal">
         <Strength score="16" />
         <Constitution score="14" />
         <Dexterity score="13" />
         <Intelligence score="8" />
         <Wisdom score="10" />
         <Charisma score="14" />
      </AbilityScores>


      <!--
         Final computed stat values - the various numbers
         on the character sheet are here along with behind the scenes
         values to build them.
      -->
      <StatBlock>
         <Stat name="Strength" value="16">
            <alias name="Strength" />
            <alias name="str" />
            <statadd value="16" />
         </Stat>

         <Stat name="Constitution" value="14">
            <alias name="Constitution" />
            <alias name="con" />
            <statadd value="14" />
         </Stat>

         <Stat name="Dexterity" value="15">
            <alias name="Dexterity" />
            <alias name="dex" />
            <statadd value="13" />
            <statadd Level="1" value="2" charelem="9e31f28" />
         </Stat>

         <Stat name="Intelligence" value="8">
            <alias name="Intelligence" />
            <alias name="Int" />
            <statadd value="8" />
         </Stat>

         <Stat name="Wisdom" value="10">
            <alias name="Wisdom" />
            <alias name="wis" />
            <statadd value="10" />
         </Stat>

         <Stat name="Charisma" value="16">
            <alias name="Charisma" />
            <alias name="cha" />
            <statadd value="14" />
            <statadd Level="1" value="2" charelem="9e0a038" />
         </Stat>

         <Stat name="Strength modifier" value="3">
            <alias name="Strength modifier" />
            <statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="9dc8e50" />
         </Stat>

         <Stat name="Dexterity modifier" value="2">
            <alias name="Dexterity modifier" />
            <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9dc8e50" />
         </Stat>

         <Stat name="Constitution modifier" value="2">
            <alias name="Constitution modifier" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="9dc8e50" />
         </Stat>

         <Stat name="Intelligence Modifier" value="-1">
            <alias name="Intelligence Modifier" />
            <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="9dc8e50" />
         </Stat>

         <Stat name="Wisdom modifier" value="0">
            <alias name="Wisdom modifier" />
            <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9dc8e50" />
         </Stat>

         <Stat name="Charisma modifier" value="3">
            <alias name="Charisma modifier" />
            <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9dc8e50" />
         </Stat>

         <Stat name="AC" value="17">
            <alias name="AC" />
            <alias name="Armor Class" />
            <statadd Level="1" value="10" charelem="9dc8e50" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9dc8e50" />
            <statadd type="ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="9dc8e50" />
            <statadd type="ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="9dc8e50" />
            <statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="9dc8e50" />
            <statadd type="Racial" Level="1" conditional="against opportunity attacks" value="2" charelem="9e35bf8" />
            <statadd Level="1" not-wearing="armor:heavy" value="1" charelem="9ea8f68" />
            <statadd Level="1" requires="Paragon Tier" not-wearing="armor:heavy" value="1" charelem="9ea8f68" />
            <statadd Level="1" requires="Epic Tier" not-wearing="armor:heavy" value="1" charelem="9ea8f68" />
            <statadd type="Armor" value="3" charelem="9eeb710" />
         </Stat>

         <Stat name="Death Saves Count" value="3">
            <alias name="Death Saves Count" />
            <statadd Level="1" value="3" charelem="9dc8e50" />
         </Stat>

         <Stat name="Level" value="2">
            <alias name="Level" />
            <statadd Level="1" value="1" charelem="9dc8e50" />
            <statadd Level="2" value="1" charelem="9e3b740" />
         </Stat>

         <Stat name="Hit Points" value="35">
            <alias name="Hit Points" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="9dc8e50" />
            <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="9dc8e50" />
            <statadd Level="2" value="1" statlink="_PER-LEVEL-HPS" charelem="9e3b740" />
         </Stat>

         <Stat name="_LEVEL-ONE-HPS" value="15">
            <alias name="_LEVEL-ONE-HPS" />
            <statadd Level="1" value="15" charelem="9e6ad70" />
         </Stat>

         <Stat name="Healing Surges" value="10">
            <alias name="Healing Surges" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="9dc8e50" />
            <statadd Level="1" value="8" charelem="9e6ad70" />
         </Stat>

         <Stat name="Fortitude Defense" value="16">
            <alias name="Fortitude Defense" />
            <statadd Level="1" value="10" charelem="9dc8e50" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9dc8e50" />
            <statadd type="ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="9dc8e50" />
            <statadd type="ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="9dc8e50" />
            <statadd type="Class" Level="1" value="2" charelem="9e6ad70" />
         </Stat>

         <Stat name="HALF-LEVEL" value="1">
            <alias name="HALF-LEVEL" />
            <statadd Level="2" value="1" charelem="9e3b740" />
         </Stat>

         <Stat name="Reflex Defense" value="14">
            <alias name="Reflex Defense" />
            <statadd Level="1" value="10" charelem="9dc8e50" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9dc8e50" />
            <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9dc8e50" />
            <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="9dc8e50" />
            <statadd Level="1" not-wearing="armor:heavy" value="1" charelem="9ea8f68" />
            <statadd Level="1" requires="Paragon Tier" not-wearing="armor:heavy" value="1" charelem="9ea8f68" />
            <statadd Level="1" requires="Epic Tier" not-wearing="armor:heavy" value="1" charelem="9ea8f68" />
            <statadd requires="!Armor Proficiency (Hide)" value="-2" charelem="9eeb710" />
         </Stat>

         <Stat name="Will Defense" value="14">
            <alias name="Will Defense" />
            <statadd Level="1" value="10" charelem="9dc8e50" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9dc8e50" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9dc8e50" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9dc8e50" />
         </Stat>

         <Stat name="initiative" value="3">
            <alias name="initiative" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9dc8e50" />
            <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9dc8e50" />
            <statadd Level="1" value="1" statlink="initiative misc" charelem="9dc8e50" />
         </Stat>

         <Stat name="initiative misc" value="0">
            <alias name="initiative misc" />
         </Stat>

         <Stat name="Ring Slots" value="2">
            <alias name="Ring Slots" />
            <statadd Level="1" value="2" charelem="9dc8e50" />
         </Stat>

         <Stat name="Acrobatics" value="4">
            <alias name="Acrobatics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e17a48" />
            <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Acrobatics misc" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="9e17a48" />
         </Stat>

         <Stat name="Acrobatics Trained" value="0">
            <alias name="Acrobatics Trained" />
         </Stat>

         <Stat name="Acrobatics misc" value="2">
            <alias name="Acrobatics misc" />
            <statadd type="Racial" Level="1" value="2" charelem="9e14a48" />
         </Stat>

         <Stat name="Armor Penalty" value="-1">
            <alias name="Armor Penalty" />
            <statadd value="-1" charelem="9eeb710" />
         </Stat>

         <Stat name="Arcana" value="0">
            <alias name="Arcana" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e17a48" />
            <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Arcana Trained" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Arcana misc" charelem="9e17a48" />
         </Stat>

         <Stat name="Arcana Trained" value="0">
            <alias name="Arcana Trained" />
         </Stat>

         <Stat name="Arcana misc" value="0">
            <alias name="Arcana misc" />
         </Stat>

         <Stat name="Bluff" value="4">
            <alias name="Bluff" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e17a48" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Bluff Trained" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Bluff misc" charelem="9e17a48" />
         </Stat>

         <Stat name="Bluff Trained" value="0">
            <alias name="Bluff Trained" />
         </Stat>

         <Stat name="Bluff misc" value="0">
            <alias name="Bluff misc" />
         </Stat>

         <Stat name="Diplomacy" value="4">
            <alias name="Diplomacy" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e17a48" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Diplomacy misc" charelem="9e17a48" />
         </Stat>

         <Stat name="Diplomacy Trained" value="0">
            <alias name="Diplomacy Trained" />
         </Stat>

         <Stat name="Diplomacy misc" value="0">
            <alias name="Diplomacy misc" />
         </Stat>

         <Stat name="Dungeoneering" value="1">
            <alias name="Dungeoneering" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e17a48" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Dungeoneering misc" charelem="9e17a48" />
         </Stat>

         <Stat name="Dungeoneering Trained" value="0">
            <alias name="Dungeoneering Trained" />
         </Stat>

         <Stat name="Dungeoneering misc" value="0">
            <alias name="Dungeoneering misc" />
         </Stat>

         <Stat name="Endurance" value="2">
            <alias name="Endurance" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e17a48" />
            <statadd type="ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Endurance Trained" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Endurance misc" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="9e17a48" />
         </Stat>

         <Stat name="Endurance Trained" value="0">
            <alias name="Endurance Trained" />
         </Stat>

         <Stat name="Endurance misc" value="0">
            <alias name="Endurance misc" />
         </Stat>

         <Stat name="Heal" value="1">
            <alias name="Heal" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e17a48" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Heal Trained" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Heal misc" charelem="9e17a48" />
         </Stat>

         <Stat name="Heal Trained" value="0">
            <alias name="Heal Trained" />
         </Stat>

         <Stat name="Heal misc" value="0">
            <alias name="Heal misc" />
         </Stat>

         <Stat name="History" value="0">
            <alias name="History" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e17a48" />
            <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="History Trained" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="History misc" charelem="9e17a48" />
         </Stat>

         <Stat name="History Trained" value="0">
            <alias name="History Trained" />
         </Stat>

         <Stat name="History misc" value="0">
            <alias name="History misc" />
         </Stat>

         <Stat name="Insight" value="1">
            <alias name="Insight" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e17a48" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Insight Trained" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Insight misc" charelem="9e17a48" />
         </Stat>

         <Stat name="Insight Trained" value="0">
            <alias name="Insight Trained" />
         </Stat>

         <Stat name="Insight misc" value="0">
            <alias name="Insight misc" />
         </Stat>

         <Stat name="Intimidate" value="4">
            <alias name="Intimidate" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e17a48" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Intimidate Trained" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Intimidate misc" charelem="9e17a48" />
         </Stat>

         <Stat name="Intimidate Trained" value="0">
            <alias name="Intimidate Trained" />
         </Stat>

         <Stat name="Intimidate misc" value="0">
            <alias name="Intimidate misc" />
         </Stat>

         <Stat name="Nature" value="6">
            <alias name="Nature" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e17a48" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Nature Trained" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Nature misc" charelem="9e17a48" />
         </Stat>

         <Stat name="Nature Trained" value="5">
            <alias name="Nature Trained" />
            <statadd type="trained" Level="1" value="5" charelem="9e84820" />
         </Stat>

         <Stat name="Nature misc" value="0">
            <alias name="Nature misc" />
         </Stat>

         <Stat name="Perception" value="1">
            <alias name="Perception" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e17a48" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Perception Trained" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Perception misc" charelem="9e17a48" />
         </Stat>

         <Stat name="Perception Trained" value="0">
            <alias name="Perception Trained" />
         </Stat>

         <Stat name="Perception misc" value="0">
            <alias name="Perception misc" />
         </Stat>

         <Stat name="Religion" value="0">
            <alias name="Religion" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e17a48" />
            <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Religion Trained" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Religion misc" charelem="9e17a48" />
         </Stat>

         <Stat name="Religion Trained" value="0">
            <alias name="Religion Trained" />
         </Stat>

         <Stat name="Religion misc" value="0">
            <alias name="Religion misc" />
         </Stat>

         <Stat name="Stealth" value="7">
            <alias name="Stealth" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e17a48" />
            <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Stealth Trained" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Stealth misc" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="9e17a48" />
         </Stat>

         <Stat name="Stealth Trained" value="5">
            <alias name="Stealth Trained" />
            <statadd type="trained" Level="1" value="5" charelem="9e99588" />
         </Stat>

         <Stat name="Stealth misc" value="0">
            <alias name="Stealth misc" />
         </Stat>

         <Stat name="Streetwise" value="4">
            <alias name="Streetwise" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e17a48" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Streetwise Trained" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Streetwise misc" charelem="9e17a48" />
         </Stat>

         <Stat name="Streetwise Trained" value="0">
            <alias name="Streetwise Trained" />
         </Stat>

         <Stat name="Streetwise misc" value="0">
            <alias name="Streetwise misc" />
         </Stat>

         <Stat name="Thievery" value="10">
            <alias name="Thievery" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e17a48" />
            <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Thievery Trained" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Thievery misc" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="9e17a48" />
         </Stat>

         <Stat name="Thievery Trained" value="5">
            <alias name="Thievery Trained" />
            <statadd type="trained" Level="1" value="5" charelem="9e701c0" />
         </Stat>

         <Stat name="Thievery misc" value="3">
            <alias name="Thievery misc" />
            <statadd Level="1" value="1" charelem="9eada40" />
            <statadd type="Racial" Level="1" value="2" charelem="9e14a48" />
         </Stat>

         <Stat name="Athletics" value="9">
            <alias name="Athletics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e17a48" />
            <statadd type="ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Athletics Trained" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Athletics misc" charelem="9e17a48" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="9e17a48" />
         </Stat>

         <Stat name="Athletics Trained" value="5">
            <alias name="Athletics Trained" />
            <statadd type="trained" Level="1" value="5" charelem="9eb53b0" />
         </Stat>

         <Stat name="Athletics misc" value="1">
            <alias name="Athletics misc" />
            <statadd Level="1" value="1" charelem="9eada40" />
         </Stat>

         <Stat name="passive Perception" value="11">
            <alias name="passive Perception" />
            <statadd Level="1" value="1" statlink="Perception" charelem="9e17a48" />
            <statadd Level="1" value="10" charelem="9e17a48" />
         </Stat>

         <Stat name="Passive Insight" value="11">
            <alias name="Passive Insight" />
            <statadd Level="1" value="1" statlink="Insight" charelem="9e17a48" />
            <statadd Level="1" value="10" charelem="9e17a48" />
         </Stat>

         <Stat name="Saving Throws" value="0">
            <alias name="Saving Throws" />
            <statadd type="Racial" Level="1" conditional="against fear" value="5" charelem="9db7c60" />
         </Stat>

         <Stat name="Speed" value="6">
            <alias name="Speed" />
            <statadd Level="1" value="6" charelem="9e14a48" />
         </Stat>

         <Stat name="Average Height" value="0">
            <alias name="Average Height" />
            <statadd String="3&apos; 10&quot;-4&apos; 2&quot;" Level="1" value="0" />
         </Stat>

         <Stat name="Average Weight" value="0">
            <alias name="Average Weight" />
            <statadd String="75-85 lb." Level="1" value="0" />
         </Stat>

         <Stat name="Size" value="0">
            <alias name="Size" />
            <statadd String="Small" Level="1" value="0" />
         </Stat>

         <Stat name="_CLASSNAME" value="0">
            <alias name="_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_148" Level="1" value="0" />
         </Stat>

         <Stat name="_AT_WILL_CLASSNAME" value="0">
            <alias name="_AT_WILL_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_148" Level="1" value="0" />
         </Stat>

         <Stat name="_DAILY_CLASSNAME" value="0">
            <alias name="_DAILY_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_148" Level="1" value="0" />
         </Stat>

         <Stat name="_ENCOUNTER_CLASSNAME" value="0">
            <alias name="_ENCOUNTER_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_148" Level="1" value="0" />
         </Stat>

         <Stat name="_UTILITY_CLASSNAME" value="0">
            <alias name="_UTILITY_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_148" Level="1" value="0" />
         </Stat>

         <Stat name="_PER-LEVEL-HPS" value="6">
            <alias name="_PER-LEVEL-HPS" />
            <statadd Level="1" value="6" charelem="9e6ad70" />
         </Stat>

         <Stat name="Hunter's Quarry Dice" value="1">
            <alias name="Hunter's Quarry Dice" />
            <statadd Level="1" value="1" charelem="9e92450" />
            <statadd Level="1" requires="Paragon Tier" value="1" charelem="9e92450" />
            <statadd Level="1" requires="Epic Tier" value="1" charelem="9e92450" />
         </Stat>

         <Stat name="_MULTICLASSNAME" value="0">
            <alias name="_MULTICLASSNAME" />
            <statadd String="ID_FMP_CLASS_5" Level="1" value="0" />
         </Stat>

         <Stat name="XP Needed" value="2250">
            <alias name="XP Needed" />
            <statadd Level="1" value="1000" charelem="9dc8e50" />
            <statadd Level="2" value="1250" charelem="9e3b740" />
         </Stat>

         <Stat name="Weight" value="73">
            <alias name="Weight" />
            <statadd value="73" />
         </Stat>

         <Stat name="Attack Rolls" value="0">
            <alias name="Attack Rolls" />
            <statadd requires="!Armor Proficiency (Hide)" value="-2" charelem="9eeb710" />
         </Stat>

      </StatBlock>

      <!--
         The list of all rules elements the character has, after taking into
         account retraining, multiclass power swapping, etc.
      -->
      <RulesElementTally>
         <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="9dc8e50" legality="rules-legal" />
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="9e62c08" legality="rules-legal" />
         <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="9e17a48" legality="rules-legal" />
         <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="9e32a30" legality="rules-legal" />
         <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="9ee5cf8" legality="rules-legal" />
         <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="9ed5e20" legality="rules-legal" />
         <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="9ec25f8" legality="rules-legal" />
         <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="9e8d938" legality="rules-legal" />
         <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="9e82350" legality="rules-legal" />
         <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="9ecad38" legality="rules-legal" />
         <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="9ee1478" legality="rules-legal" />
         <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="9e8ea18" legality="rules-legal" />
         <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="9ec9698" legality="rules-legal" />
         <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="9eadc98" legality="rules-legal" />
         <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="9e489a8" legality="rules-legal" />
         <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="9edb550" legality="rules-legal" />
         <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="9edd698" legality="rules-legal" />
         <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="9ee12d8" legality="rules-legal" />
         <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="9ee3db0" legality="rules-legal" />
         <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="9ee59a0" legality="rules-legal" />
         <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="9ee1618" legality="rules-legal" />
         <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="9ee17c0" legality="rules-legal" />
         <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="9ee1970" legality="rules-legal" />
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="9ee4b60" legality="rules-legal" />
         <RulesElement name="Female" type="Gender" internal-id="ID_INTERNAL_GENDER_FEMALE" charelem="9e48f38" legality="rules-legal" />
         <RulesElement name="Good" type="Alignment" internal-id="ID_FMP_ALIGNMENT_3" charelem="9ee5308" legality="rules-legal" />
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="9ee4690" legality="rules-legal" />
         <RulesElement name="Cat Burglar" type="Background" internal-id="ID_FMP_BACKGROUND_67" charelem="9eada40" legality="rules-legal" >
            <specific name="Short Description"> The Hrulla Tower in Jarrak City? I&apos;ve been in and out of there three times. The ivy on the courtyard walls is pretty much a “Please Steal From Me” sign. </specific>
         </RulesElement>
         <RulesElement name="Regional Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_REGIONAL_BENEFIT" charelem="9ec9ae8" legality="rules-legal" />
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="9e0ba60" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="9e29378" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="9de9cd8" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="9df9f80" legality="rules-legal" />
         <RulesElement name="Halfling" type="Race" internal-id="ID_FMP_RACE_5" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=5" charelem="9e14a48" legality="rules-legal" />
         <RulesElement name="Halfling" type="Grants" internal-id="ID_INTERNAL_GRANTS_HALFLING" charelem="9e3cc10" legality="rules-legal" />
         <RulesElement name="Small" type="Size" internal-id="ID_INTERNAL_SIZE_SMALL" charelem="5dd0320" legality="rules-legal" />
         <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="9e23c10" legality="rules-legal" />
         <RulesElement name="Bold" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_25" charelem="9db7c60" legality="rules-legal" >
            <specific name="Short Description"> +5 to saving throws against fear. </specific>
         </RulesElement>
         <RulesElement name="Second Chance" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_26" charelem="9e72fa8" legality="rules-legal" >
            <specific name="Short Description"> Use second chance as an encounter power. </specific>
         </RulesElement>
         <RulesElement name="Second Chance" type="Power" internal-id="ID_FMP_POWER_1452" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1452" charelem="9e0b550" legality="rules-legal" />
         <RulesElement name="Nimble Reaction" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_361" charelem="9e35bf8" legality="rules-legal" >
            <specific name="Short Description"> +2 AC against opportunity attacks. </specific>
         </RulesElement>
         <RulesElement name="Charisma" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_CHARISMA" charelem="9e0a038" legality="rules-legal" />
         <RulesElement name="Dexterity" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_DEXTERITY" charelem="9e31f28" legality="rules-legal" />
         <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="9e67758" legality="rules-legal" />
         <RulesElement name="Goblin" type="Language" internal-id="ID_FMP_LANGUAGE_20" charelem="9e52f00" legality="rules-legal" />
         <RulesElement name="Barbarian" type="Class" internal-id="ID_FMP_CLASS_148" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=148" charelem="9e6ad70" legality="rules-legal" />
         <RulesElement name="Barbarian" type="Grants" internal-id="ID_INTERNAL_GRANTS_BARBARIAN" charelem="9eb85e8" legality="rules-legal" />
         <RulesElement name="Striker" type="Role" internal-id="ID_FMP_ROLE_3" charelem="9e26088" legality="rules-legal" />
         <RulesElement name="Primal" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_4" charelem="9e72a18" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="9e6f9f8" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="9e18cb8" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="9e7fb80" legality="rules-legal" />
         <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="9db67a8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="9db6970" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="9db6730" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="9db8c00" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="9ddf928" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="9dd7f38" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="9eae1e8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="9e40960" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="9e9e5b0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="9e85788" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="9ebb768" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="9e572f8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="5dd03f0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="9dcf908" legality="rules-legal" />
         <RulesElement name="Military Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" charelem="9e0e970" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Battleaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BATTLEAXE)" charelem="9e7ced0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Handaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HANDAXE)" charelem="9dc0f30" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FLAIL)" charelem="9ebd950" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING_HAMMER)" charelem="9dd69f8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" charelem="9e714a0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (War Pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WAR_PICK)" charelem="9e19e30" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" charelem="9e75ab8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSWORD)" charelem="9e59b00" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (short sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SWORD)" charelem="9ea5900" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greataxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATAXE)" charelem="9de02a0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Heavy flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_FLAIL)" charelem="9e06930" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Glaive)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLAIVE)" charelem="9e81758" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Halberd)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HALBERD)" charelem="9e1e288" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Maul)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MAUL)" charelem="9df12c0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSPEAR)" charelem="9e53d28" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATSWORD)" charelem="9e3c4d8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Falchion)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FALCHION)" charelem="9e08350" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Broadsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BROADSWORD)" charelem="9e06680" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Khopesh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KHOPESH)" charelem="9e02f20" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Light war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LIGHT_WAR_PICK)" charelem="9e50a88" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scourge)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCOURGE)" charelem="9db6860" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Trident)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TRIDENT)" charelem="9eacb68" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Heavy war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_WAR_PICK)" charelem="9dc0070" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Feral Armor Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FERAL_ARMOR_CLAW)" charelem="9ebab98" legality="rules-legal" />
         <RulesElement name="Barbarian Agility" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1492" charelem="9ea8f68" legality="rules-legal" >
            <specific name="Short Description"> Gain +1 AC and Reflex when not wearing heavy armor. (+2 at 11th level, +3 at 21st) </specific>
         </RulesElement>
         <RulesElement name="Feral Might" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1051" charelem="9e92748" legality="rules-legal" >
            <specific name="Short Description"> Choose a Feral Might option. </specific>
         </RulesElement>
         <RulesElement name="Thaneborn Triumph" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1499" charelem="9e818f8" legality="rules-legal" >
            <specific name="Short Description"> Whenever you bloody a foe, add your Cha modifier to the next attack roll against that foe. </specific>
         </RulesElement>
         <RulesElement name="Roar of Triumph" type="Power" internal-id="ID_FMP_POWER_4932" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4932" charelem="9e6eca8" legality="rules-legal" />
         <RulesElement name="Rage Strike" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1052" charelem="9e74d50" legality="rules-legal" >
            <specific name="Short Description"> Gain the rage strike power at 5th level </specific>
         </RulesElement>
         <RulesElement name="Rampage" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1053" charelem="9e97dd0" legality="rules-legal" >
            <specific name="Short Description"> Critical hit grants free melee basic attack; once per round, barbarian attack power only </specific>
         </RulesElement>
         <RulesElement name="Pressing Strike" type="Power" internal-id="ID_FMP_POWER_4819" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4819" charelem="9e58390" legality="rules-legal" />
         <RulesElement name="Howling Strike" type="Power" internal-id="ID_FMP_POWER_4818" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4818" charelem="9e84950" legality="rules-legal" />
         <RulesElement name="Nature" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_NATURE" charelem="9e84820" legality="rules-legal" />
         <RulesElement name="Athletics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ATHLETICS" charelem="9eb53b0" legality="rules-legal" />
         <RulesElement name="Thievery" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_THIEVERY" charelem="9e701c0" legality="rules-legal" />
         <RulesElement name="Warrior of the Wild" type="Feat" internal-id="ID_FMP_FEAT_336" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=336" charelem="9e79e40" legality="rules-legal" >
            <specific name="Short Description"> Ranger: skill training, Hunter&apos;s Quarry 1/encounter </specific>
         </RulesElement>
         <RulesElement name="Stealth" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_STEALTH" charelem="9e99588" legality="rules-legal" />
         <RulesElement name="Hunter&apos;s Quarry" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_602" charelem="9e92450" legality="rules-legal" >
            <specific name="Short Description"> Minor action, designate nearest enemy you see as quarry; deal extra damage to quarry once per round. </specific>
         </RulesElement>
         <RulesElement name="Hunter&apos;s Quarry" type="Power" internal-id="ID_FMP_POWER_5598" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=5598" charelem="9ed4af0" legality="rules-legal" />
         <RulesElement name="Ranger" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_RANGER" charelem="9ddd5d0" legality="rules-legal" />
         <RulesElement name="Multiclass" type="Multiclass" internal-id="ID_INTERNAL_MULTICLASS_MULTICLASS" charelem="9dcbbe8" legality="rules-legal" />
         <RulesElement name="Avalanche Strike" type="Power" internal-id="ID_FMP_POWER_4821" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4821" charelem="9df0240" legality="rules-legal" />
         <RulesElement name="Swift Panther Rage" type="Power" internal-id="ID_FMP_POWER_4825" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4825" charelem="9eae750" legality="rules-legal" />
         <RulesElement name="Avandra" type="Deity" internal-id="ID_FMP_DEITY_1" charelem="9e894e8" legality="rules-legal" />
         <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="9e3b740" legality="rules-legal" />
         <RulesElement name="Lost in the Crowd" type="Feat" internal-id="ID_FMP_FEAT_7" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=7" charelem="9e5d9f8" legality="rules-legal" >
            <specific name="Short Description"> +2 to AC when adjacent to at least two larger enemies </specific>
         </RulesElement>
         <RulesElement name="Combat Sprint" type="Power" internal-id="ID_FMP_POWER_4937" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4937" charelem="9e9f028" legality="rules-legal" />
      </RulesElementTally>


      <!--
         The tally of the character's loot
      -->
      <LootTally>
         <loot count="1" equip-count="1" >
            <RulesElement name="Hide Armor" type="Armor" internal-id="ID_FMP_ARMOR_3" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=2" charelem="9eeb710" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Mace" type="Weapon" internal-id="ID_FMP_WEAPON_5" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5&amp;ftype=3" charelem="9eeb428" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Club" type="Weapon" internal-id="ID_FMP_WEAPON_2" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2&amp;ftype=3" charelem="9eebc90" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Dagger" type="Weapon" internal-id="ID_FMP_WEAPON_3" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3" charelem="9eebfa8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" >
            <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&amp;ftype=4" charelem="9ee7598" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Longspear" type="Weapon" internal-id="ID_FMP_WEAPON_26" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=26&amp;ftype=3" charelem="9ee7658" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Spear" type="Weapon" internal-id="ID_FMP_WEAPON_7" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7&amp;ftype=3" charelem="9dc7548" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" >
            <RulesElement name="Grappling Hook" type="Gear" internal-id="ID_FMP_GEAR_21" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=21&amp;ftype=4" charelem="9e91bd8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" >
            <RulesElement name="Thieves&apos; Tools" type="Gear" internal-id="ID_FMP_GEAR_35" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=35&amp;ftype=4" charelem="9eb5258" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="9ed4978" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Greataxe" type="Weapon" internal-id="ID_FMP_WEAPON_21" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=21&amp;ftype=3" charelem="9ebc218" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Battleaxe" type="Weapon" internal-id="ID_FMP_WEAPON_12" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=12&amp;ftype=3" charelem="9e90578" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Halberd" type="Weapon" internal-id="ID_FMP_WEAPON_24" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=24&amp;ftype=3" charelem="9e50538" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Heavy flail" type="Weapon" internal-id="ID_FMP_WEAPON_22" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=22&amp;ftype=3" charelem="9e7ea18" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Heavy war pick" type="Weapon" internal-id="ID_FMP_WEAPON_54" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=54&amp;ftype=3" charelem="9ed9728" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Execution axe" type="Weapon" internal-id="ID_FMP_WEAPON_62" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=62&amp;ftype=3" charelem="9dc97c0" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="2" equip-count="0" >
            <RulesElement name="Handaxe" type="Weapon" internal-id="ID_FMP_WEAPON_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=3" charelem="9e6c8d0" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" >
            <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="9e765d0" legality="rules-legal" >
            </RulesElement>
         </loot>
      </LootTally>

      <!--
         The fields for your powers. Each power is then followed
         by the stats with that power paired with each legal weapon.
         The weapons are listed in priority as the builder sees it.
         Particularly, the first weapon listed is the default.
      -->
      <PowerStats>
         <Power name="Melee Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Longsword">
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="9e765d0" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 1d8+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+1 half your level.
+3 proficiency bonus.

 </HitComponents>
               <DamageComponents> +3 Strength modifier.

 </DamageComponents>
               <Conditions> +1d6 to damage once per encounter (Hunter&apos;s Quarry)
 </Conditions>
            </Weapon>
            <Weapon name="Handaxe">
               <RulesElement name="Handaxe" type="Weapon" internal-id="ID_FMP_WEAPON_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=3" charelem="9e6c8d0" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d6+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+1 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +3 Strength modifier.

 </DamageComponents>
               <Conditions> +1d6 to damage once per encounter (Hunter&apos;s Quarry)
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Ranged Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Handaxe">
               <RulesElement name="Handaxe" type="Weapon" internal-id="ID_FMP_WEAPON_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=3" charelem="9e6c8d0" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d6+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+1 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +3 Strength modifier.

 </DamageComponents>
               <Conditions> +1d6 to damage once per encounter (Hunter&apos;s Quarry)
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Second Chance">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Immediate Interrupt </specific>
         </Power>

         <Power name="Roar of Triumph">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Free Action </specific>
         </Power>

         <Power name="Pressing Strike">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Longsword">
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="9e765d0" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 1d8+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+1 half your level.
+3 proficiency bonus.

 </HitComponents>
               <DamageComponents> +3 Strength modifier.

 </DamageComponents>
               <Conditions> +1d6 to damage once per encounter (Hunter&apos;s Quarry)
 </Conditions>
            </Weapon>
            <Weapon name="Handaxe">
               <RulesElement name="Handaxe" type="Weapon" internal-id="ID_FMP_WEAPON_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=3" charelem="9e6c8d0" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d6+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+1 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +3 Strength modifier.

 </DamageComponents>
               <Conditions> +1d6 to damage once per encounter (Hunter&apos;s Quarry)
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Howling Strike">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
         </Power>

         <Power name="Hunter's Quarry">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Minor Action </specific>
         </Power>

         <Power name="Avalanche Strike">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Longsword">
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="9e765d0" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 3d8+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+1 half your level.
+3 proficiency bonus.

 </HitComponents>
               <DamageComponents> +3 Strength modifier.

 </DamageComponents>
               <Conditions> +1d6 to damage once per encounter (Hunter&apos;s Quarry)
 </Conditions>
            </Weapon>
            <Weapon name="Handaxe">
               <RulesElement name="Handaxe" type="Weapon" internal-id="ID_FMP_WEAPON_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=3" charelem="9e6c8d0" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 3d6+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+1 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +3 Strength modifier.

 </DamageComponents>
               <Conditions> +1d6 to damage once per encounter (Hunter&apos;s Quarry)
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Swift Panther Rage">
            <specific name="Power Usage"> Daily </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Longsword">
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="9e765d0" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 3d8+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+1 half your level.
+3 proficiency bonus.

 </HitComponents>
               <DamageComponents> +3 Strength modifier.

 </DamageComponents>
               <Conditions> +1d6 to damage once per encounter (Hunter&apos;s Quarry)
 </Conditions>
            </Weapon>
            <Weapon name="Handaxe">
               <RulesElement name="Handaxe" type="Weapon" internal-id="ID_FMP_WEAPON_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=3" charelem="9e6c8d0" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 3d6+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+1 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +3 Strength modifier.

 </DamageComponents>
               <Conditions> +1d6 to damage once per encounter (Hunter&apos;s Quarry)
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Combat Sprint">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Move Action </specific>
         </Power>

      </PowerStats>


      <!--
         The character's companions
      -->
      <Companions>
      </Companions>


      <!--
         The character's journal entries
      -->
      <Journal>
      </Journal>

   </CharacterSheet>


         <D20CampaignSetting name="">
            <!--
               Dungeons and Dragons Insider: Character Builder campaign save file
            -->
         </D20CampaignSetting>


   <!--
      Level tags are an internal tree of rules elements, see RulesElementTally
      above for the final list of rules elements,  taking into account
      retraining, etc.
   -->
   <Level>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="9dc8e50" legality="rules-legal" >
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="9e62c08" legality="rules-legal" >
            <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="9e17a48" legality="rules-legal" >
               <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="9e32a30" legality="rules-legal" />
               <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="9ee5cf8" legality="rules-legal" />
               <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="9ed5e20" legality="rules-legal" />
               <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="9ec25f8" legality="rules-legal" />
               <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="9e8d938" legality="rules-legal" />
               <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="9e82350" legality="rules-legal" />
               <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="9ecad38" legality="rules-legal" />
               <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="9ee1478" legality="rules-legal" />
               <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="9e8ea18" legality="rules-legal" />
               <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="9ec9698" legality="rules-legal" />
               <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="9eadc98" legality="rules-legal" />
               <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="9e489a8" legality="rules-legal" />
               <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="9edb550" legality="rules-legal" />
               <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="9edd698" legality="rules-legal" />
               <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="9ee12d8" legality="rules-legal" />
               <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="9ee3db0" legality="rules-legal" />
               <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="9ee59a0" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="9ee1618" legality="rules-legal" />
            <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="9ee17c0" legality="rules-legal" />
            <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="9ee1970" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="9ee4b60" legality="rules-legal" >
            <RulesElement name="Female" type="Gender" internal-id="ID_INTERNAL_GENDER_FEMALE" charelem="9e48f38" legality="rules-legal" />
            <RulesElement name="Good" type="Alignment" internal-id="ID_FMP_ALIGNMENT_3" charelem="9ee5308" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="9ee4690" legality="rules-legal" >
            <RulesElement name="Cat Burglar" type="Background" internal-id="ID_FMP_BACKGROUND_67" charelem="9eada40" legality="rules-legal" >
               <RulesElement name="Regional Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_REGIONAL_BENEFIT" charelem="9ec9ae8" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="" type="" charelem="9ee4e98" legality="rules-legal" />
            <RulesElement name="" type="" charelem="9e75c80" legality="rules-legal" />
            <RulesElement name="" type="" charelem="9dcc288" legality="rules-legal" />
            <RulesElement name="" type="" charelem="9eb8ff8" legality="rules-legal" />
            <RulesElement name="" type="" charelem="9ee50d8" legality="rules-legal" />
            <RulesElement name="" type="" charelem="9ea16c0" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="9e0ba60" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="9e29378" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="9de9cd8" legality="rules-legal" />
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         <RulesElement name="Heavy war pick" type="Weapon" internal-id="ID_FMP_WEAPON_54" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=54&amp;ftype=3" charelem="9e30bb0" legality="rules-legal" />
      </loot>
      <loot count="0" equip-count="0" >
         <RulesElement name="Execution axe" type="Weapon" internal-id="ID_FMP_WEAPON_62" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=62&amp;ftype=3" charelem="9eac840" legality="rules-legal" />
      </loot>
      <loot count="2" equip-count="0" >
         <RulesElement name="Handaxe" type="Weapon" internal-id="ID_FMP_WEAPON_13" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=13&amp;ftype=3" charelem="9e8d448" legality="rules-legal" />
      </loot>
      <loot count="-1" equip-count="-1" >
         <RulesElement name="Battleaxe" type="Weapon" internal-id="ID_FMP_WEAPON_12" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=12&amp;ftype=3" charelem="9ea2ad8" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" >
         <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="9e57cb0" legality="rules-legal" />
      </loot>
   </Level>
   <Level>
      <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="9e3b740" legality="rules-legal" >
         <RulesElement name="Lost in the Crowd" type="Feat" internal-id="ID_FMP_FEAT_7" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=7" charelem="9e5d9f8" legality="rules-legal" />
         <RulesElement name="Combat Sprint" type="Power" internal-id="ID_FMP_POWER_4937" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4937" charelem="9e9f028" legality="rules-legal" />
         <RulesElement name="" type="" charelem="9e54278" legality="rules-legal" />
      </RulesElement>
   </Level>


   <!--
      Textstrings are builder 'variables' and contain entered text data, such
      as character names, as well as internal data
   -->
   <textstring name="_PER_LEVEL_1_Carried Money">
      9 gp
   </textstring>
   <textstring name="_PER_LEVEL_1_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_1_Residuum">
      0
   </textstring>
   <textstring name="LOOTNOTE_ID_FMP_WEAPON_5">
      
   </textstring>
   <textstring name="LOOTNOTE_ID_FMP_WEAPON_26">
      
   </textstring>
   <textstring name="CUR_HitPoints">
      
   </textstring>
   <textstring name="CUR_Surges">
      
   </textstring>
   <textstring name="CUR_SecWind">
      false
   </textstring>
   <textstring name="CUR_DeathSave1">
      false
   </textstring>
   <textstring name="CUR_DeathSave2">
      false
   </textstring>
   <textstring name="CUR_DeathSave3">
      false
   </textstring>
   <textstring name="CUR_TempHP">
      
   </textstring>
   <textstring name="CUR_Action Points">
      
   </textstring>
   <textstring name="USER_NOTE_Bold">
      +5 to saving throws against fear.
   </textstring>
   <textstring name="USER_NOTE_Second Chance">
      Use second chance as an encounter power.
   </textstring>
   <textstring name="USER_NOTE_Nimble Reaction">
      +2 AC against opportunity attacks.
   </textstring>
   <textstring name="USER_NOTE_Feral Might">
      EMPTY_STRING
   </textstring>
   <textstring name="USER_NOTE_Rageblood Vigor">
      Swift charge power; temporary hp when you drop foe to 0 hp, Con mod (+5 at 11th, +10 at 21st)
   </textstring>
   <textstring name="USER_NOTE_Rage">
      EMPTY_STRING
   </textstring>
   <textstring name="USER_NOTE_Rampage">
      Critical hit grants free melee basic attack; once per round, barbarian attack power only
   </textstring>
   <textstring name="USER_NOTE_Ruthless Ruffian">
      Proficient with club, mace; use with Sneak Attack or rogue powers requiring light blade; add Str mod to damage with them for rattling attacks
   </textstring>
   <textstring name="USER_NOTE_Ruthless Efficiency">
      Rogue: training in Stealth skill, Ruthless Ruffian
   </textstring>
   <textstring name="LAYOUT_DATA">
      MobilePanelsLocked=True|CurrentOrientationStyle=Vertical|NewPageLayoutAffinity=Portrait|NewPowerLayoutAffinity=Portrait|ShowJournalPages=False|ShowPowerCardPages=True|ShowBasicAttackPowerCards=False|ShowOptionalCards=True|ShowAllWeaponsForCards=False|ShowBlankPowerCardPage=False|ShowPageNumbers=True|ZoomLevel=100|PersonalizedData=True&amp;BaseStyle=PortraitPage1/LayoutStyle=Portrait|*/HEADER|*/INITIATIVE/ABILITY_SCORES/HIT_POINTS/SKILLS|*/DEFENSES/ACTION_POINTS/RACE_FEATURES/CLASS_FEATURES/LANGUAGES|*/MOVEMENT/SENSES/ATTACK_WORKSPACE;Melee Basic Attack - Spear:Melee Basic Attack - Club/DAMAGE_WORKSPACE;Melee Basic Attack - Spear:Melee Basic Attack - Club/BASIC_ATTACKS/FEATS&amp;BaseStyle=PortraitPage2/LayoutStyle=Portrait|*|*/POWERS_PANEL/OTHER_EQUIPMENT/COINS_AND_WEALTH|*/MAGIC_ITEMS_PANEL/RITUALS|*/PORTRAIT/NOTES_PERSONALITY;Height=110/NOTES_APPEARANCE;Height=110/NOTES_BACKGROUND;Height=110/NOTES_ALLIES;Height=110/NOTES_SESSION;Height=110
   </textstring>
   <textstring name="USAGE_Second Chance">
      false
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   <textstring name="USAGE_Swift Charge">
      false
   </textstring>
   <textstring name="USAGE_Great Cleave">
      false
   </textstring>
   <textstring name="USAGE_Bloodhunt Rage">
      false
   </textstring>
   <textstring name="Name">
      Hazel
   </textstring>
   <textstring name="Height">
      4&apos;
   </textstring>
   <textstring name="Weight">
      80lbs
   </textstring>
   <textstring name="Age">
      22
   </textstring>
   <textstring name="Character Save File">
      C:\Documents and Settings\Administrator\My Documents\ddi\Saved Characters\Scales of War\Hazel.dnd4e
   </textstring>
   <textstring name="Character Portrait">
      file://C:\Documents and Settings\Administrator\My Documents\My Pictures\ddi\Character Portraits\Sample Portraits\F_Halfling2.png
   </textstring>
   <textstring name="USER_NOTE_Barbarian Agility">
      Gain +1 AC and Reflex when not wearing heavy armor. (+2 at 11th level, +3 at 21st)
   </textstring>
   <textstring name="USER_NOTE_Rage Strike">
      Gain the rage strike power at 5th level
   </textstring>
   <textstring name="LAYOUT_DATAPowerCard">
      &lt;PowerCards&gt;
  &lt;CharSummaryCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt;
  &lt;ActionPointCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt;
  &lt;SecondWindCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;true&quot;&gt;
    &lt;RuleID&gt;&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/SecondWindCard&gt;
  &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_MELEE_BASIC_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Spear&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_RANGED_BASIC_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Dagger&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_4820&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_4818&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1452&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1020&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Spear&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_4932&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_4824&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Spear&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
&lt;/PowerCards&gt;
   </textstring>
   <textstring name="USER_NOTE_Thaneborn Triumph">
      Whenever you bloody a foe, add your Cha modifier to the next attack roll against that foe.
   </textstring>
   <textstring name="USER_NOTE_Two-Blade Warrior">
      Ranger: training in one skill, wield one-handed weapon as off-hand weapon
   </textstring>
   <textstring name="USAGE_Roar of Triumph">
      false
   </textstring>
   <textstring name="_INTERNAL_VersatileUsedTwoHanded">
      0
   </textstring>
   <textstring name="_PER_LEVEL_2_Carried Money">
      9 gp
   </textstring>
   <textstring name="_PER_LEVEL_2_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_2_Residuum">
      0
   </textstring>
   <textstring name="Experience Points">
      1000
   </textstring>


</D20Character>
