﻿<D20Character game-system="D&amp;D4E" Version="0.07a" legality="rules-legal">
   <!--
      Dungeons and Dragons Insider: Character Builder character save file
   -->


   <!--
      This section provides computed data for applications
      without access to the rules engine and rules data.
   -->
   <CharacterSheet>


      <Details>
         <name> Chant </name>
         <Level> 2 </Level>
         <Player>  </Player>
         <Height> 5&apos;9&quot; </Height>
         <Weight> 175 lbs </Weight>
         <Gender>  </Gender>
         <Age> 24 </Age>
         <Alignment>  </Alignment>
         <Company>  </Company>
         <Portrait> file://C:\Documents and Settings\Administrator\My Documents\My Pictures\ddi\Character Portraits\Sample Portraits\M_Tiefling3.png </Portrait>
         <Experience> 1000 </Experience>
         <CarriedMoney> 25 gp </CarriedMoney>
         <StoredMoney> 0 gp </StoredMoney>
         <Traits>  </Traits>
         <Appearance>  </Appearance>
         <Companions>  </Companions>
         <Notes>  </Notes>
      </Details>

      <!--
         Base ability scores (see stats of same name for final adjusted score)
      -->
      <AbilityScores legality="rules-legal">
         <Strength score="15" />
         <Constitution score="11" />
         <Dexterity score="14" />
         <Intelligence score="16" />
         <Wisdom score="8" />
         <Charisma score="10" />
      </AbilityScores>


      <!--
         Final computed stat values - the various numbers
         on the character sheet are here along with behind the scenes
         values to build them.
      -->
      <StatBlock>
         <Stat name="Strength" value="15">
            <alias name="Strength" />
            <alias name="str" />
            <statadd value="15" />
         </Stat>

         <Stat name="Constitution" value="11">
            <alias name="Constitution" />
            <alias name="con" />
            <statadd value="11" />
         </Stat>

         <Stat name="Dexterity" value="14">
            <alias name="Dexterity" />
            <alias name="dex" />
            <statadd value="14" />
         </Stat>

         <Stat name="Intelligence" value="18">
            <alias name="Intelligence" />
            <alias name="Int" />
            <statadd value="16" />
            <statadd Level="1" value="2" charelem="9e9eb68" />
         </Stat>

         <Stat name="Wisdom" value="8">
            <alias name="Wisdom" />
            <alias name="wis" />
            <statadd value="8" />
         </Stat>

         <Stat name="Charisma" value="12">
            <alias name="Charisma" />
            <alias name="cha" />
            <statadd value="10" />
            <statadd Level="1" value="2" charelem="9e14f30" />
         </Stat>

         <Stat name="Strength modifier" value="2">
            <alias name="Strength modifier" />
            <statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="9e2d6b8" />
         </Stat>

         <Stat name="Dexterity modifier" value="2">
            <alias name="Dexterity modifier" />
            <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9e2d6b8" />
         </Stat>

         <Stat name="Constitution modifier" value="0">
            <alias name="Constitution modifier" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="9e2d6b8" />
         </Stat>

         <Stat name="Intelligence Modifier" value="4">
            <alias name="Intelligence Modifier" />
            <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="9e2d6b8" />
         </Stat>

         <Stat name="Wisdom modifier" value="-1">
            <alias name="Wisdom modifier" />
            <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e2d6b8" />
         </Stat>

         <Stat name="Charisma modifier" value="1">
            <alias name="Charisma modifier" />
            <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9e2d6b8" />
         </Stat>

         <Stat name="AC" value="21">
            <alias name="AC" />
            <alias name="Armor Class" />
            <statadd Level="1" value="10" charelem="9e2d6b8" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e2d6b8" />
            <statadd type="ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="9e2d6b8" />
            <statadd type="ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="9e2d6b8" />
            <statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="9e2d6b8" />
            <statadd type="Swordmage Warding" Level="1" wearing="weapon:light blade" value="1" statlink="Swordmage Warding" charelem="9eb9da8" />
            <statadd type="Swordmage Warding" Level="1" wearing="weapon:heavy blade" value="1" statlink="Swordmage Warding" charelem="9eb9da8" />
            <statadd type="Armor" value="2" charelem="9ebfb48" />
         </Stat>

         <Stat name="Death Saves Count" value="3">
            <alias name="Death Saves Count" />
            <statadd Level="1" value="3" charelem="9e2d6b8" />
         </Stat>

         <Stat name="Level" value="2">
            <alias name="Level" />
            <statadd Level="1" value="1" charelem="9e2d6b8" />
            <statadd Level="2" value="1" charelem="9df9f80" />
         </Stat>

         <Stat name="Hit Points" value="32">
            <alias name="Hit Points" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="9e2d6b8" />
            <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="9e2d6b8" />
            <statadd Level="2" value="1" statlink="_PER-LEVEL-HPS" charelem="9df9f80" />
         </Stat>

         <Stat name="_LEVEL-ONE-HPS" value="15">
            <alias name="_LEVEL-ONE-HPS" />
            <statadd Level="1" value="15" charelem="9ddda60" />
         </Stat>

         <Stat name="Healing Surges" value="8">
            <alias name="Healing Surges" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="9e2d6b8" />
            <statadd Level="1" value="8" charelem="9ddda60" />
         </Stat>

         <Stat name="Fortitude Defense" value="13">
            <alias name="Fortitude Defense" />
            <statadd Level="1" value="10" charelem="9e2d6b8" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e2d6b8" />
            <statadd type="ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="9e2d6b8" />
            <statadd type="ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="9e2d6b8" />
         </Stat>

         <Stat name="HALF-LEVEL" value="1">
            <alias name="HALF-LEVEL" />
            <statadd Level="2" value="1" charelem="9df9f80" />
         </Stat>

         <Stat name="Reflex Defense" value="15">
            <alias name="Reflex Defense" />
            <statadd Level="1" value="10" charelem="9e2d6b8" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e2d6b8" />
            <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9e2d6b8" />
            <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="9e2d6b8" />
            <statadd requires="!Armor Proficiency (Leather)" value="-2" charelem="9ebfb48" />
         </Stat>

         <Stat name="Will Defense" value="14">
            <alias name="Will Defense" />
            <statadd Level="1" value="10" charelem="9e2d6b8" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e2d6b8" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e2d6b8" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9e2d6b8" />
            <statadd type="Class" Level="1" value="2" charelem="9ddda60" />
         </Stat>

         <Stat name="initiative" value="3">
            <alias name="initiative" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e2d6b8" />
            <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9e2d6b8" />
            <statadd Level="1" value="1" statlink="initiative misc" charelem="9e2d6b8" />
         </Stat>

         <Stat name="initiative misc" value="0">
            <alias name="initiative misc" />
         </Stat>

         <Stat name="Ring Slots" value="2">
            <alias name="Ring Slots" />
            <statadd Level="1" value="2" charelem="9e2d6b8" />
         </Stat>

         <Stat name="Acrobatics" value="3">
            <alias name="Acrobatics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e6e500" />
            <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Acrobatics misc" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="9e6e500" />
         </Stat>

         <Stat name="Acrobatics Trained" value="0">
            <alias name="Acrobatics Trained" />
         </Stat>

         <Stat name="Acrobatics misc" value="0">
            <alias name="Acrobatics misc" />
         </Stat>

         <Stat name="Armor Penalty" value="0">
            <alias name="Armor Penalty" />
         </Stat>

         <Stat name="Arcana" value="10">
            <alias name="Arcana" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e6e500" />
            <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Arcana Trained" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Arcana misc" charelem="9e6e500" />
         </Stat>

         <Stat name="Arcana Trained" value="5">
            <alias name="Arcana Trained" />
            <statadd type="trained" Level="1" value="5" charelem="9e73bf0" />
         </Stat>

         <Stat name="Arcana misc" value="0">
            <alias name="Arcana misc" />
         </Stat>

         <Stat name="Bluff" value="4">
            <alias name="Bluff" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e6e500" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Bluff Trained" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Bluff misc" charelem="9e6e500" />
         </Stat>

         <Stat name="Bluff Trained" value="0">
            <alias name="Bluff Trained" />
         </Stat>

         <Stat name="Bluff misc" value="2">
            <alias name="Bluff misc" />
            <statadd type="Racial" Level="1" value="2" charelem="9e0a1d0" />
         </Stat>

         <Stat name="Diplomacy" value="2">
            <alias name="Diplomacy" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e6e500" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Diplomacy misc" charelem="9e6e500" />
         </Stat>

         <Stat name="Diplomacy Trained" value="0">
            <alias name="Diplomacy Trained" />
         </Stat>

         <Stat name="Diplomacy misc" value="0">
            <alias name="Diplomacy misc" />
         </Stat>

         <Stat name="Dungeoneering" value="0">
            <alias name="Dungeoneering" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e6e500" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Dungeoneering misc" charelem="9e6e500" />
         </Stat>

         <Stat name="Dungeoneering Trained" value="0">
            <alias name="Dungeoneering Trained" />
         </Stat>

         <Stat name="Dungeoneering misc" value="0">
            <alias name="Dungeoneering misc" />
         </Stat>

         <Stat name="Endurance" value="1">
            <alias name="Endurance" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e6e500" />
            <statadd type="ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Endurance Trained" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Endurance misc" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="9e6e500" />
         </Stat>

         <Stat name="Endurance Trained" value="0">
            <alias name="Endurance Trained" />
         </Stat>

         <Stat name="Endurance misc" value="0">
            <alias name="Endurance misc" />
         </Stat>

         <Stat name="Heal" value="0">
            <alias name="Heal" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e6e500" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Heal Trained" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Heal misc" charelem="9e6e500" />
         </Stat>

         <Stat name="Heal Trained" value="0">
            <alias name="Heal Trained" />
         </Stat>

         <Stat name="Heal misc" value="0">
            <alias name="Heal misc" />
         </Stat>

         <Stat name="History" value="10">
            <alias name="History" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e6e500" />
            <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="History Trained" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="History misc" charelem="9e6e500" />
         </Stat>

         <Stat name="History Trained" value="5">
            <alias name="History Trained" />
            <statadd type="trained" Level="1" value="5" charelem="9e46410" />
         </Stat>

         <Stat name="History misc" value="0">
            <alias name="History misc" />
         </Stat>

         <Stat name="Insight" value="0">
            <alias name="Insight" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e6e500" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Insight Trained" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Insight misc" charelem="9e6e500" />
         </Stat>

         <Stat name="Insight Trained" value="0">
            <alias name="Insight Trained" />
         </Stat>

         <Stat name="Insight misc" value="0">
            <alias name="Insight misc" />
         </Stat>

         <Stat name="Intimidate" value="10">
            <alias name="Intimidate" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e6e500" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Intimidate Trained" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Intimidate misc" charelem="9e6e500" />
         </Stat>

         <Stat name="Intimidate Trained" value="5">
            <alias name="Intimidate Trained" />
            <statadd type="trained" Level="1" value="5" charelem="9e8fb28" />
         </Stat>

         <Stat name="Intimidate misc" value="3">
            <alias name="Intimidate misc" />
            <statadd Level="1" value="3" charelem="9e778b8" />
         </Stat>

         <Stat name="Nature" value="0">
            <alias name="Nature" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e6e500" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Nature Trained" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Nature misc" charelem="9e6e500" />
         </Stat>

         <Stat name="Nature Trained" value="0">
            <alias name="Nature Trained" />
         </Stat>

         <Stat name="Nature misc" value="0">
            <alias name="Nature misc" />
         </Stat>

         <Stat name="Perception" value="0">
            <alias name="Perception" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e6e500" />
            <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Perception Trained" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Perception misc" charelem="9e6e500" />
         </Stat>

         <Stat name="Perception Trained" value="0">
            <alias name="Perception Trained" />
         </Stat>

         <Stat name="Perception misc" value="0">
            <alias name="Perception misc" />
         </Stat>

         <Stat name="Religion" value="5">
            <alias name="Religion" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e6e500" />
            <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Religion Trained" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Religion misc" charelem="9e6e500" />
         </Stat>

         <Stat name="Religion Trained" value="0">
            <alias name="Religion Trained" />
         </Stat>

         <Stat name="Religion misc" value="0">
            <alias name="Religion misc" />
         </Stat>

         <Stat name="Stealth" value="5">
            <alias name="Stealth" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e6e500" />
            <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Stealth Trained" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Stealth misc" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="9e6e500" />
         </Stat>

         <Stat name="Stealth Trained" value="0">
            <alias name="Stealth Trained" />
         </Stat>

         <Stat name="Stealth misc" value="2">
            <alias name="Stealth misc" />
            <statadd type="Racial" Level="1" value="2" charelem="9e0a1d0" />
         </Stat>

         <Stat name="Streetwise" value="2">
            <alias name="Streetwise" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e6e500" />
            <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Streetwise Trained" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Streetwise misc" charelem="9e6e500" />
         </Stat>

         <Stat name="Streetwise Trained" value="0">
            <alias name="Streetwise Trained" />
         </Stat>

         <Stat name="Streetwise misc" value="0">
            <alias name="Streetwise misc" />
         </Stat>

         <Stat name="Thievery" value="3">
            <alias name="Thievery" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e6e500" />
            <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Thievery Trained" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Thievery misc" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="9e6e500" />
         </Stat>

         <Stat name="Thievery Trained" value="0">
            <alias name="Thievery Trained" />
         </Stat>

         <Stat name="Thievery misc" value="0">
            <alias name="Thievery misc" />
         </Stat>

         <Stat name="Athletics" value="8">
            <alias name="Athletics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e6e500" />
            <statadd type="ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Athletics Trained" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Athletics misc" charelem="9e6e500" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="9e6e500" />
         </Stat>

         <Stat name="Athletics Trained" value="5">
            <alias name="Athletics Trained" />
            <statadd type="trained" Level="1" value="5" charelem="9e88e08" />
         </Stat>

         <Stat name="Athletics misc" value="0">
            <alias name="Athletics misc" />
         </Stat>

         <Stat name="passive Perception" value="10">
            <alias name="passive Perception" />
            <statadd Level="1" value="1" statlink="Perception" charelem="9e6e500" />
            <statadd Level="1" value="10" charelem="9e6e500" />
         </Stat>

         <Stat name="Passive Insight" value="10">
            <alias name="Passive Insight" />
            <statadd Level="1" value="1" statlink="Insight" charelem="9e6e500" />
            <statadd Level="1" value="10" charelem="9e6e500" />
         </Stat>

         <Stat name="_generic fire resist" value="6">
            <alias name="_generic fire resist" />
            <statadd Level="1" value="5" charelem="9e0e970" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="9e0e970" />
         </Stat>

         <Stat name="resist:fire" value="6">
            <alias name="resist:fire" />
            <statadd type="resist" Level="1" value="1" statlink="_generic fire resist" charelem="9e0e970" />
         </Stat>

         <Stat name="Attack Rolls" value="0">
            <alias name="Attack Rolls" />
            <statadd type="Racial" Level="1" conditional="against bloodied foes" value="1" charelem="9e0a0f8" />
            <statadd requires="!Armor Proficiency (Leather)" value="-2" charelem="9ebfb48" />
         </Stat>

         <Stat name="Speed" value="6">
            <alias name="Speed" />
            <statadd Level="1" value="6" charelem="9e0a1d0" />
         </Stat>

         <Stat name="Average Height" value="0">
            <alias name="Average Height" />
            <statadd String="5&apos; 6&quot;-6&apos; 2&quot;" Level="1" value="0" />
         </Stat>

         <Stat name="Average Weight" value="0">
            <alias name="Average Weight" />
            <statadd String="140-230 lb." Level="1" value="0" />
         </Stat>

         <Stat name="Size" value="0">
            <alias name="Size" />
            <statadd String="Medium" Level="1" value="0" />
         </Stat>

         <Stat name="Swordmage Warding" value="4">
            <alias name="Swordmage Warding" />
            <statadd type="Warding" Level="1" value="1" charelem="9eb9da8" />
            <statadd type="Warding" Level="1" not-wearing="SLOT:off-hand" value="3" charelem="9eb9da8" />
            <statadd type="improved" Level="2" not-wearing="armor:" value="1" charelem="9df87f8" />
            <statadd type="improved" Level="2" wearing="armor:leather" value="1" charelem="9df87f8" />
            <statadd type="improved" Level="2" wearing="armor:cloth" value="1" charelem="9df87f8" />
         </Stat>

         <Stat name="_CLASSNAME" value="0">
            <alias name="_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_53" Level="1" value="0" />
         </Stat>

         <Stat name="_AT_WILL_CLASSNAME" value="0">
            <alias name="_AT_WILL_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_53" Level="1" value="0" />
         </Stat>

         <Stat name="_DAILY_CLASSNAME" value="0">
            <alias name="_DAILY_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_53" Level="1" value="0" />
         </Stat>

         <Stat name="_ENCOUNTER_CLASSNAME" value="0">
            <alias name="_ENCOUNTER_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_53" Level="1" value="0" />
         </Stat>

         <Stat name="_UTILITY_CLASSNAME" value="0">
            <alias name="_UTILITY_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_53" Level="1" value="0" />
         </Stat>

         <Stat name="_PER-LEVEL-HPS" value="6">
            <alias name="_PER-LEVEL-HPS" />
            <statadd Level="1" value="6" charelem="9ddda60" />
         </Stat>

         <Stat name="melee basic:key ability" value="0">
            <alias name="melee basic:key ability" />
            <statadd String="Int" Level="1" value="0" />
         </Stat>

         <Stat name="XP Needed" value="2250">
            <alias name="XP Needed" />
            <statadd Level="1" value="1000" charelem="9e2d6b8" />
            <statadd Level="2" value="1250" charelem="9df9f80" />
         </Stat>

         <Stat name="Weight" value="60">
            <alias name="Weight" />
            <statadd value="60" />
         </Stat>

      </StatBlock>

      <!--
         The list of all rules elements the character has, after taking into
         account retraining, multiclass power swapping, etc.
      -->
      <RulesElementTally>
         <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="9e2d6b8" legality="rules-legal" />
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="9e5e320" legality="rules-legal" />
         <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="9e6e500" legality="rules-legal" />
         <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="9e5b3a8" legality="rules-legal" />
         <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="9dcf7e8" legality="rules-legal" />
         <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="9e53888" legality="rules-legal" />
         <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="9e238f0" legality="rules-legal" />
         <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="9e738b8" legality="rules-legal" />
         <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="9e72c78" legality="rules-legal" />
         <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="9e03d90" legality="rules-legal" />
         <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="9e85208" legality="rules-legal" />
         <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="9df0490" legality="rules-legal" />
         <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="9e59238" legality="rules-legal" />
         <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="9df7b58" legality="rules-legal" />
         <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="9e49208" legality="rules-legal" />
         <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="9e02f20" legality="rules-legal" />
         <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="9e4b870" legality="rules-legal" />
         <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="9e73ba8" legality="rules-legal" />
         <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="9e29668" legality="rules-legal" />
         <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="9e4c740" legality="rules-legal" />
         <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="9e73750" legality="rules-legal" />
         <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="9e12878" legality="rules-legal" />
         <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="9e1a098" legality="rules-legal" />
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="9e3e430" legality="rules-legal" />
         <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="9e512c0" legality="rules-legal" />
         <RulesElement name="Unaligned" type="Alignment" internal-id="ID_FMP_ALIGNMENT_1" charelem="9e06930" legality="rules-legal" />
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="9e4de98" legality="rules-legal" />
         <RulesElement name="Wandering Duelist" type="Background" internal-id="ID_FMP_BACKGROUND_29" charelem="9e778b8" legality="rules-legal" >
            <specific name="Short Description"> I am a student of the True Blade. Perhaps you&apos;d like to match yours against mine? I guarantee we&apos;ll both learn something. </specific>
         </RulesElement>
         <RulesElement name="Regional Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_REGIONAL_BENEFIT" charelem="9e22050" legality="rules-legal" />
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="9e66510" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="9e5d1f0" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="9e78c20" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="9e75578" legality="rules-legal" />
         <RulesElement name="Tiefling" type="Race" internal-id="ID_FMP_RACE_8" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=8" charelem="9e0a1d0" legality="rules-legal" />
         <RulesElement name="Tiefling" type="Grants" internal-id="ID_INTERNAL_GRANTS_TIEFLING" charelem="9e01210" legality="rules-legal" />
         <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="9e3d918" legality="rules-legal" />
         <RulesElement name="Low-light" type="Vision" internal-id="ID_INTERNAL_VISION_LOW-LIGHT" charelem="9e81548" legality="rules-legal" />
         <RulesElement name="Infernal Wrath" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_38" charelem="9dbf5f0" legality="rules-legal" >
            <specific name="Short Description"> Use infernal wrath as an encounter power. </specific>
         </RulesElement>
         <RulesElement name="Infernal Wrath" type="Power" internal-id="ID_FMP_POWER_1628" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1628" charelem="9e29eb0" legality="rules-legal" />
         <RulesElement name="Fire Resistance" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_39" charelem="9e0e970" legality="rules-legal" >
            <specific name="Short Description"> Resist fire 5 + 1/2 level. </specific>
         </RulesElement>
         <RulesElement name="Bloodhunt" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_647" charelem="9e0a0f8" legality="rules-legal" >
            <specific name="Short Description"> +1 on attacks against bloodied foes. </specific>
         </RulesElement>
         <RulesElement name="Charisma" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_CHARISMA" charelem="9e14f30" legality="rules-legal" />
         <RulesElement name="Intelligence" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_INTELLIGENCE" charelem="9e9eb68" legality="rules-legal" />
         <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="9e98a98" legality="rules-legal" />
         <RulesElement name="Primordial" type="Language" internal-id="ID_FMP_LANGUAGE_6" charelem="9ddf898" legality="rules-legal" />
         <RulesElement name="Swordmage" type="Class" internal-id="ID_FMP_CLASS_53" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=53" charelem="9ddda60" legality="rules-legal" />
         <RulesElement name="Swordmage" type="Grants" internal-id="ID_INTERNAL_GRANTS_SWORDMAGE" charelem="9db6860" legality="rules-legal" />
         <RulesElement name="Defender" type="Role" internal-id="ID_FMP_ROLE_4" charelem="9e2d7b8" legality="rules-legal" />
         <RulesElement name="Arcane" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_2" charelem="9e988b8" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="9eaf9e8" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="9e98978" legality="rules-legal" />
         <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="9ea4288" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="9e98918" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="9e39a58" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="9e74f18" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="9e181c8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="9dbfe00" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="9e8c558" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="9e9d198" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="9ea85b8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="9e79790" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="9dc74b0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="9eaf638" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="9e9ad88" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="9eaf490" legality="rules-legal" />
         <RulesElement name="military light blade" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_LIGHT_BLADE" charelem="9eaf2e8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (short sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SWORD)" charelem="9eaf140" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Feral Armor Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FERAL_ARMOR_CLAW)" charelem="9e71198" legality="rules-legal" />
         <RulesElement name="military heavy blade" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_HEAVY_BLADE" charelem="9eaefa0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" charelem="9eaedf8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSWORD)" charelem="4775330" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Glaive)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLAIVE)" charelem="9e88700" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATSWORD)" charelem="9eaec50" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Falchion)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FALCHION)" charelem="9e88850" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Broadsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BROADSWORD)" charelem="9ea84e0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Khopesh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KHOPESH)" charelem="9ea3d60" legality="rules-legal" />
         <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="9e9eca0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (hand crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="9eaeab0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="9eae908" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="9e614b0" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="9e98370" legality="rules-legal" />
         <RulesElement name="Swordbond" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_630" charelem="9ea2488" legality="rules-legal" >
            <specific name="Short Description"> Bond with one blade (1 hr.); standard action to call to hand (10 squares); fix it in 1 hr. </specific>
         </RulesElement>
         <RulesElement name="Swordmage Aegis" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_518" charelem="9eba290" legality="rules-legal" >
            <specific name="Short Description"> Choose an Aegis. </specific>
         </RulesElement>
         <RulesElement name="Aegis of Assault" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_885" charelem="9eba168" legality="rules-legal" >
            <specific name="Short Description"> Use aegis of assault as an at-will power. </specific>
         </RulesElement>
         <RulesElement name="Aegis of Assault" type="Power" internal-id="ID_FMP_POWER_3322" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3322" charelem="9eb9e28" legality="rules-legal" />
         <RulesElement name="Swordmage Warding" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_629" charelem="9eb9da8" legality="rules-legal" >
            <specific name="Short Description"> +1 AC with blade, +3 AC if off-hand is free; if unconscious, warding ends, restore with rest </specific>
         </RulesElement>
         <RulesElement name="Arcana" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ARCANA" charelem="9e73bf0" legality="rules-legal" />
         <RulesElement name="Booming Blade" type="Power" internal-id="ID_FMP_POWER_1725" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1725" charelem="9e8fd98" legality="rules-legal" />
         <RulesElement name="Sword Burst" type="Power" internal-id="ID_FMP_POWER_1710" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1710" charelem="9e86860" legality="rules-legal" />
         <RulesElement name="Athletics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ATHLETICS" charelem="9e88e08" legality="rules-legal" />
         <RulesElement name="History" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_HISTORY" charelem="9e46410" legality="rules-legal" />
         <RulesElement name="Intimidate" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_INTIMIDATE" charelem="9e8fb28" legality="rules-legal" />
         <RulesElement name="Intelligent Blademaster" type="Feat" internal-id="ID_FMP_FEAT_613" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=613" charelem="9ea39b0" legality="rules-legal" >
            <specific name="Short Description"> Use Intelligence instead of Strength on your basic attacks </specific>
         </RulesElement>
         <RulesElement name="Flame Cyclone" type="Power" internal-id="ID_FMP_POWER_3326" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3326" charelem="9dc5408" legality="rules-legal" />
         <RulesElement name="Frost Backlash" type="Power" internal-id="ID_FMP_POWER_3328" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3328" charelem="9e53e18" legality="rules-legal" />
         <RulesElement name="The Raven Queen" type="Deity" internal-id="ID_FMP_DEITY_10" charelem="9e77728" legality="rules-legal" />
         <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="9df9f80" legality="rules-legal" />
         <RulesElement name="Improved Swordmage Warding" type="Feat" internal-id="ID_FMP_FEAT_1143" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=1143" charelem="9df87f8" legality="rules-legal" >
            <specific name="Short Description"> Increase AC bonus from Swordmage Warding </specific>
         </RulesElement>
         <RulesElement name="Host of Shields" type="Power" internal-id="ID_FMP_POWER_3903" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=3903" charelem="9e81a20" legality="rules-legal" />
      </RulesElementTally>


      <!--
         The tally of the character's loot
      -->
      <LootTally>
         <loot count="1" equip-count="1" >
            <RulesElement name="Leather Armor" type="Armor" internal-id="ID_FMP_ARMOR_2" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2&amp;ftype=2" charelem="9ebfb48" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" >
            <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="9ebffd0" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" >
            <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&amp;ftype=4" charelem="9eb6f38" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Glaive" type="Weapon" internal-id="ID_FMP_WEAPON_23" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=23&amp;ftype=3" charelem="9ebfd30" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Falchion" type="Weapon" internal-id="ID_FMP_WEAPON_44" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=44&amp;ftype=3" charelem="9eb83f0" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Sling" type="Weapon" internal-id="ID_FMP_WEAPON_37" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=37&amp;ftype=3" charelem="9e725a0" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Sling Bullets" type="Gear" internal-id="ID_FMP_GEAR_16" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=16&amp;ftype=4" charelem="9ebd1e0" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Broadsword" type="Weapon" internal-id="ID_FMP_WEAPON_49" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=49&amp;ftype=3" charelem="9ec15d0" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Double axe" type="Weapon" internal-id="ID_FMP_WEAPON_66" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=66&amp;ftype=3" charelem="9ec1db8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Double sword" type="Weapon" internal-id="ID_FMP_WEAPON_68" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=68&amp;ftype=3" charelem="9ec2390" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Fullblade" type="Weapon" internal-id="ID_FMP_WEAPON_63" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3" charelem="9e85c38" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Bola" type="Weapon" internal-id="ID_FMP_WEAPON_76" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=76&amp;ftype=3" charelem="9eb9f00" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" >
            <RulesElement name="Club" type="Weapon" internal-id="ID_FMP_WEAPON_2" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2&amp;ftype=3" charelem="9dc3b68" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="4" equip-count="0" >
            <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="9e931c0" legality="rules-legal" >
            </RulesElement>
         </loot>
      </LootTally>

      <!--
         The fields for your powers. Each power is then followed
         by the stats with that power paired with each legal weapon.
         The weapons are listed in priority as the builder sees it.
         Particularly, the first weapon listed is the default.
      -->
      <PowerStats>
         <Power name="Melee Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Longsword">
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="9ebffd0" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 1d8+4 </Damage>
               <AttackStat> Int </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Int modifier.
+1 half your level.
+3 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Int modifier.

 </DamageComponents>
               <Conditions> +1 to attack rolls against bloodied foes - Bloodhunt.
 </Conditions>
            </Weapon>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="9e931c0" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 1d6+4 </Damage>
               <AttackStat> Int </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Int modifier.
+1 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Int modifier.

 </DamageComponents>
               <Conditions> +1 to attack rolls against bloodied foes - Bloodhunt.
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Ranged Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="9e931c0" legality="rules-legal" />
               <AttackBonus> 5 </AttackBonus>
               <Damage> 1d6+2 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +2 Strength modifier.
+1 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +2 Strength modifier.

 </DamageComponents>
               <Conditions> +1 to attack rolls against bloodied foes - Bloodhunt.
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Infernal Wrath">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Minor Action </specific>
         </Power>

         <Power name="Aegis of Assault">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Minor Action </specific>
         </Power>

         <Power name="Booming Blade">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Longsword">
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="9ebffd0" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 1d8+4 </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Intelligence modifier.
+1 half your level.
+3 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Intelligence modifier.

 </DamageComponents>
               <Conditions> +1 to attack rolls against bloodied foes - Bloodhunt.
 </Conditions>
            </Weapon>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="9e931c0" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 1d6+4 </Damage>
               <AttackStat> Intelligence </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 Intelligence modifier.
+1 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Intelligence modifier.

 </DamageComponents>
               <Conditions> +1 to attack rolls against bloodied foes - Bloodhunt.
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Sword Burst">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Longsword">
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="9ebffd0" legality="rules-legal" />
               <AttackBonus> 5 </AttackBonus>
               <Damage> 1d6+4 </Damage>
               <DamageType> force </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +4 Intelligence modifier.
+1 half your level.

 </HitComponents>
               <DamageComponents> +4 Intelligence modifier.

 </DamageComponents>
               <Conditions> +1 to attack rolls against bloodied foes - Bloodhunt.
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Flame Cyclone">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Longsword">
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="9ebffd0" legality="rules-legal" />
               <AttackBonus> 5 </AttackBonus>
               <Damage> 1d8+6 </Damage>
               <DamageType> Fire </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +4 Intelligence modifier.
+1 half your level.

 </HitComponents>
               <DamageComponents> +4 Intelligence modifier.
+2 Strength modifier.

 </DamageComponents>
               <Conditions> +1 to attack rolls against bloodied foes - Bloodhunt.
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Frost Backlash">
            <specific name="Power Usage"> Daily </specific>
            <specific name="Action Type"> Immediate Interrupt </specific>
            <Weapon name="Longsword">
               <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=19&amp;ftype=3" charelem="9ebffd0" legality="rules-legal" />
               <AttackBonus> 8 </AttackBonus>
               <Damage> 3d8+4 </Damage>
               <DamageType> cold </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +4 Intelligence modifier.
+1 half your level.
+3 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Intelligence modifier.

 </DamageComponents>
               <Conditions> +1 to attack rolls against bloodied foes - Bloodhunt.
 </Conditions>
            </Weapon>
            <Weapon name="Javelin">
               <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="9e931c0" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 3d6+4 </Damage>
               <DamageType> cold </DamageType>
               <AttackStat> Intelligence </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +4 Intelligence modifier.
+1 half your level.
+2 proficiency bonus.

 </HitComponents>
               <DamageComponents> +4 Intelligence modifier.

 </DamageComponents>
               <Conditions> +1 to attack rolls against bloodied foes - Bloodhunt.
 </Conditions>
            </Weapon>
         </Power>

         <Power name="Host of Shields">
            <specific name="Power Usage"> Daily </specific>
            <specific name="Action Type"> Minor Action </specific>
         </Power>

      </PowerStats>


      <!--
         The character's companions
      -->
      <Companions>
      </Companions>


      <!--
         The character's journal entries
      -->
      <Journal>
      </Journal>

   </CharacterSheet>


         <D20CampaignSetting name="">
            <!--
               Dungeons and Dragons Insider: Character Builder campaign save file
            -->
         </D20CampaignSetting>


   <!--
      Level tags are an internal tree of rules elements, see RulesElementTally
      above for the final list of rules elements,  taking into account
      retraining, etc.
   -->
   <Level>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="9e2d6b8" legality="rules-legal" >
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="9e5e320" legality="rules-legal" >
            <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="9e6e500" legality="rules-legal" >
               <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="9e5b3a8" legality="rules-legal" />
               <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="9dcf7e8" legality="rules-legal" />
               <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="9e53888" legality="rules-legal" />
               <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="9e238f0" legality="rules-legal" />
               <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="9e738b8" legality="rules-legal" />
               <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="9e72c78" legality="rules-legal" />
               <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="9e03d90" legality="rules-legal" />
               <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="9e85208" legality="rules-legal" />
               <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="9df0490" legality="rules-legal" />
               <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="9e59238" legality="rules-legal" />
               <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="9df7b58" legality="rules-legal" />
               <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="9e49208" legality="rules-legal" />
               <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="9e02f20" legality="rules-legal" />
               <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="9e4b870" legality="rules-legal" />
               <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="9e73ba8" legality="rules-legal" />
               <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="9e29668" legality="rules-legal" />
               <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="9e4c740" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="9e73750" legality="rules-legal" />
            <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="9e12878" legality="rules-legal" />
            <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="9e1a098" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="9e3e430" legality="rules-legal" >
            <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="9e512c0" legality="rules-legal" />
            <RulesElement name="Unaligned" type="Alignment" internal-id="ID_FMP_ALIGNMENT_1" charelem="9e06930" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="9e4de98" legality="rules-legal" >
            <RulesElement name="Wandering Duelist" type="Background" internal-id="ID_FMP_BACKGROUND_29" charelem="9e778b8" legality="rules-legal" >
               <RulesElement name="Regional Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_REGIONAL_BENEFIT" charelem="9e22050" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="" type="" charelem="9e7c590" legality="rules-legal" />
            <RulesElement name="" type="" charelem="9e28ab0" legality="rules-legal" />
            <RulesElement name="" type="" charelem="9dfa068" legality="rules-legal" />
            <RulesElement name="" type="" charelem="9e73b48" legality="rules-legal" />
            <RulesElement name="" type="" charelem="9e7c740" legality="rules-legal" />
            <RulesElement name="" type="" charelem="9e37868" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="9e66510" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="9e5d1f0" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="9e78c20" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="9e75578" legality="rules-legal" />
         <RulesElement name="Tiefling" type="Race" internal-id="ID_FMP_RACE_8" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=8" charelem="9e0a1d0" legality="rules-legal" >
            <RulesElement name="Tiefling" type="Grants" internal-id="ID_INTERNAL_GRANTS_TIEFLING" charelem="9e01210" legality="rules-legal" >
               <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="9e3d918" legality="rules-legal" />
               <RulesElement name="Low-light" type="Vision" internal-id="ID_INTERNAL_VISION_LOW-LIGHT" charelem="9e81548" legality="rules-legal" />
               <RulesElement name="Infernal Wrath" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_38" charelem="9dbf5f0" legality="rules-legal" >
                  <RulesElement name="Infernal Wrath" type="Power" internal-id="ID_FMP_POWER_1628" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1628" charelem="9e29eb0" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Fire Resistance" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_39" charelem="9e0e970" legality="rules-legal" />
               <RulesElement name="Bloodhunt" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_647" charelem="9e0a0f8" legality="rules-legal" />
               <RulesElement name="Charisma" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_CHARISMA" charelem="9e14f30" legality="rules-legal" />
               <RulesElement name="Intelligence" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_INTELLIGENCE" charelem="9e9eb68" legality="rules-legal" />
               <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="9e98a98" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Primordial" type="Language" internal-id="ID_FMP_LANGUAGE_6" charelem="9ddf898" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Swordmage" type="Class" internal-id="ID_FMP_CLASS_53" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=53" charelem="9ddda60" legality="rules-legal" >
            <RulesElement name="Swordmage" type="Grants" internal-id="ID_INTERNAL_GRANTS_SWORDMAGE" charelem="9db6860" legality="rules-legal" >
               <RulesElement name="Defender" type="Role" internal-id="ID_FMP_ROLE_4" charelem="9e2d7b8" legality="rules-legal" />
               <RulesElement name="Arcane" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_2" charelem="9e988b8" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="9eaf9e8" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="9e98978" legality="rules-legal" />
               <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="9ea4288" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="9e98918" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="9e39a58" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="9e74f18" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="9e181c8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="9dbfe00" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="9e8c558" legality="rules-legal" />
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                  <RulesElement name="Weapon Proficiency (scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" charelem="9eaedf8" legality="rules-legal" />
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                  <RulesElement name="Weapon Proficiency (Khopesh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KHOPESH)" charelem="9ea3d60" legality="rules-legal" />
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                  <RulesElement name="Weapon Proficiency (hand crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="9eaeab0" legality="rules-legal" />
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               <RulesElement name="Swordbond" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_630" charelem="9ea2488" legality="rules-legal" />
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               <RulesElement name="Swordmage Warding" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_629" charelem="9eb9da8" legality="rules-legal" />
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      <loot count="1" equip-count="0" >
         <RulesElement name="Sling" type="Weapon" internal-id="ID_FMP_WEAPON_37" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=37&amp;ftype=3" charelem="9e65e50" legality="rules-legal" />
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         <RulesElement name="Sling Bullets" type="Gear" internal-id="ID_FMP_GEAR_16" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=16&amp;ftype=4" charelem="9e7b370" legality="rules-legal" />
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      <loot count="1" equip-count="0" >
         <RulesElement name="Broadsword" type="Weapon" internal-id="ID_FMP_WEAPON_49" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=49&amp;ftype=3" charelem="9eab2b0" legality="rules-legal" />
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         <RulesElement name="Double axe" type="Weapon" internal-id="ID_FMP_WEAPON_66" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=66&amp;ftype=3" charelem="9e4abc0" legality="rules-legal" />
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      <loot count="-1" equip-count="0" >
         <RulesElement name="Broadsword" type="Weapon" internal-id="ID_FMP_WEAPON_49" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=49&amp;ftype=3" charelem="9e880c0" legality="rules-legal" />
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         <RulesElement name="Double sword" type="Weapon" internal-id="ID_FMP_WEAPON_68" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=68&amp;ftype=3" charelem="9e4f1e8" legality="rules-legal" />
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         <RulesElement name="Bola" type="Weapon" internal-id="ID_FMP_WEAPON_76" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=76&amp;ftype=3" charelem="9e39ab8" legality="rules-legal" />
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         <RulesElement name="Club" type="Weapon" internal-id="ID_FMP_WEAPON_2" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2&amp;ftype=3" charelem="9ea2220" legality="rules-legal" />
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         <RulesElement name="Broadsword" type="Weapon" internal-id="ID_FMP_WEAPON_49" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=49&amp;ftype=3" charelem="9e8b900" legality="rules-legal" />
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         <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="9e47180" legality="rules-legal" />
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         <RulesElement name="Glaive" type="Weapon" internal-id="ID_FMP_WEAPON_23" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=23&amp;ftype=3" charelem="9e99e20" legality="rules-legal" />
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      <loot count="1" equip-count="1" >
         <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="9e67388" legality="rules-legal" />
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         <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=3" charelem="9e13ac0" legality="rules-legal" />
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      +1 on attacks against bloodied foes.
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      Bond with one blade (1 hr.); standard action to call to hand (10 squares); fix it in 1 hr.
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  &lt;SecondWindCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;true&quot;&gt;
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    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1725&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Glaive&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1710&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Broadsword&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1628&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_3326&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Longsword&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_3327&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Glaive&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_3903&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardNormalWeapon Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_WEAPON_19&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalWeapon&gt;
  &lt;PowerCardNormalWeapon Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_WEAPON_4&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalWeapon&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_ARMOR_2&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_GEAR_1&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
&lt;/PowerCards&gt;
   </textstring>
   <textstring name="USAGE_Foesnare">
      false
   </textstring>
   <textstring name="Height">
      5&apos;9&quot;
   </textstring>
   <textstring name="Weight">
      175 lbs
   </textstring>
   <textstring name="_PER_LEVEL_2_Carried Money">
      25 gp
   </textstring>
   <textstring name="_PER_LEVEL_2_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_2_Residuum">
      0
   </textstring>
   <textstring name="Experience Points">
      1000
   </textstring>
   <textstring name="USAGE_Host of Shields">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Use Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Use Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Use Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 4">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 4">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 4">
      false
   </textstring>


</D20Character>
